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Een vertaalprobleem melden
Also @OP - only 15 inch Macbook Pro retinas have Iris Pro graphics (aka 5200). 13 inch retina MBP only has Iris 5100.
When a new Catalyst comes out, EA, Ubisoft, Activison, Valve etc. don't go back and rewrite the games to take advantage of new AMD driver functions. That would be silly.
I'll forgive the "how hard could it be?" part.
That depends on developer support, as the OP stated above. And as Mark said, it's a toss-up. I can see Valve update a few of their more oft-played/recent titles to take advantage of the updates because, well, they're VALVE. Don't hold your breath for anyone else as the time spent rewriting parts of old code would be better spent creating new code under the new standard (new games).
Based upon how limited Valve's support has been within the past two years of the changes within Lion and Mountain Lion, I honestly don't expect anything to happen. I'm honestly curious while they're still supporting OS X at this point other than independent games that are written in OpenGL and not DirectX.
Sounds like you no longer have faith in any implementation related to OS X and that Linux is the safer investment.
I'm skeptical that Valve and developers will do anything since they seem to have lost interest in OS X years ago.
I really do think we will see some high quality ports heading from valve to OS X, mainly because of there new commitment to linux and in turn OpenGL (the valve linux team does all the mac ports now, just check out their Github page). Also valve employees have sang the praise of OpenGL so much recently, it would not surprise me in the least if Source 2 or what ever the next engine they make will be called, is native to OpenGL. Frankly at this point, I expect that to be the case. Here's a really cool presentation valve put together on porting source to linux:
http://youtu.be/btNVfUygvio