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翻訳の問題を報告
I know of ONE.
Because there is no need or demand for it currently? Apple users make up ~2,5% of Steam's total user base, many of whom still use Intel based Macs. There's also currently only few native M1 games available on Steam and developers aren't in a hurry to support it either. Also who knows when is the next time Apple decides to render old applications obsolete without any consideration to developers or it's user base.
You'll probably have to wait until most of the Mac users have migrated to Arm based macs. I doubt Steam is interested to maintain two clients for Macs. Same goes for the game developers.
M1 does have some co-processors for certain tasks like handling Video encoding/decoding which makes them great for video editing, but if it is simply CPU based, the M1 reaches its limits rather early.
https://linustechtips.com/uploads/monthly_2020_11/image.png.80be2c30b41c418a1f5aafb59de99374.png
https://linustechtips.com/uploads/monthly_2020_11/image.png.80be2c30b41c418a1f5aafb59de99374.png
Even current AMD APUs beat the M1 and if we add desktop CPUs, it's not even a contest.
Apple M1 does have some beastly energy efficiency, but their top performance is ok or good, depending on the task.
https://www.cpu-monkey.com/en/compare_cpu-apple_m1-vs-amd_ryzen_9_5900x
There you can see how the M1 is simply crushed by a common AMD CPU.
I just want to address some of the comments above.
There are at least a few games that support M1 and new MacOS titles more often tend to rather than not. You wouldn't know though, since starting through the client will force them to use Rosetta. This is an issue for all the MacOS customers that have M1 machines.
Which brings me to the point that although low user base is an excuse for why the thing isn't ready yet, it's not an argument for why it shouldn't be. Obviously Steam are making some profit through the MacOS market and as such, thinking about the support they provide to their paying customers should be a thing. In fact, this argument is completely mute if the profit from those customers is enough to hire a single developer that can recompile this for an M1.
You're absolutley right. PC guys like to cherrypick benchmarks. First of all, CPU Monkey as a source? M1 with 8 CPU cores and 15W against AMD with 24 threads and 105W? Okay then, here is a fairer comparison where M1 Ultra with 60W and 20 cores "crushes" AMD: https://www.cpu-monkey.com/en/compare_cpu-apple_m1_ultra_64_gpu-vs-amd_ryzen_9_5900x
Even the fastest AMD APU 5700G with Vega 8 is twice slower than the base M1 Pro with 14 GPU cores in games like Shadow of the Tomb Raider which isn't even native for M1, 22 fps on ultra vs. 46.
https://www.notebookcheck.se/AMD-Ryzen-7-5700G-i-en-recension-8-kaernig-desktop-APU-baserad-paa-Zen3-med-Vega-grafikenhet.592130.0.html
https://www.notebookcheck.net/Computer-Games-on-Laptop-Graphics-Cards.13849.0.html?
https://www.anandtech.com/show/17024/apple-m1-max-performance-review/6
https://www.cpu-monkey.com/en/compare_cpu-amd_ryzen_7_5700g-vs-apple_m1_pro_10_cpu_14_gpu
With that said Steam not being native app doesn't matter much since it's only a kind of web browser for authenticating games and fps overlay. One of the major hurdles was fixed though in Sep 2021 when Valve added support for arm64 libraries. It means developers can distribute their games without problem which wasn't possible before. Before M1 native games could only be purchased on Mac App Store but not anymore. Here is a video about it: https://youtu.be/X5uCc1BJGX0
Web browsers are actually one of the worst-case scenarios; if a browser is running under Rosetta, the Javascript engine in the browser is using a JIT compiler to compile Javascript into x86_64 instructions at runtime. Rosetta then has to jump in and JIT compile those x86_64 instructions into arm64. Tremendously wasteful.
It's not like Valve has to go to crazy lengths to port the web browser component of Steam to arm64; it's Chromium Embedded Framework, and it compiles for arm64 just fine[cef-builds.spotifycdn.com].
True. That's why I can't use Steam on my M1 for shopping. but with some success I can use streaming (with some "why so slow" pain in the … :D ).
P.S. With Metal support some games "go even further" in gorgeous performance xD
So for that same reason, I'd expect a Apple Silicon version.
If you go that route.. it's a vicious circle. Why develop a game if there's not even a native client? Etc.