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I don't see them completely abandon the mac version, although macOS is a small percentage of their users, steam is still the main game store on the OS, and they updated steamwork to work under arm64 (which let devs publish a version that is apple silicon native) a long time ago already which probably wouldn't happen if they planned to stop supporting macOS.
Actually it is the opposite: Mac is a way better platform to develop for than a Steam Deck for example, bc Apple Silicon Chips are way more powerful and have much higher sales.
The ARM64 support is for Chromebooks, which are increasingly popular with younger gamers.
If it was for Mac support specifically it would be under Aarch64.
And SteamOS already overtook MacOS in the Steam Survey. Why would they continue paying contractors for a Mac client when it’s easier (and more profitable) to tell those users (who likely already have a gaming PC along side their Mac) to buy a Steam Deck or the upcoming Steam Machines?
Going to need a citation on that. Obviously you won't be able to provide one.
The only ♥♥♥♥♥♥♥♥ news they have given regarding macOS support is that they are ending support for macOS 10.13 and 10.14 in Feb 2024. Even the verbiage of that advisory tends to hint toward ongoing support for 64bit only software on macOS. (makes perfect sense)
https://help.steampowered.com/en/faqs/view/743F-2E0E-C9A5-C375
I really, really don’t understand what’s so hard to believe here.
Let me repeat it, once more.
Valve doesn’t have a single Mac developer in their offices, the Mac Steam Client is compiled by contractors.
They don’t fix bugs on the client, and ignore any issues related specifically to the Mac client.
Linux is their baby, and they can’t ignore the behemoth that is Windows. But Mac is barely a rounding error to them.
They plan on releasing VR-capable Steam Machines, and their development has heavily invested in their own hardware and operating system.
It’s blatantly obvious what their plans are if you’re not sticking your head in the sand.
Those contractors are watching their yearly renewals closely. If at any point you hear that contractors at Valve are not getting renewed, I expect an apology.
Also btw what's the point of comparing the steam survey numbers ? linux was in the same situation as macOS only one or two years ago yet there has been a linux version available for a long time (even though this must have been mostly to prepare for the steam deck but I'm not sure they were thinking about that in 2013).
I don't know how Valve calculate its profit but I'm pretty sure having a partially automated build for a platform that is 1.5% of its userbase still is more profitable then stop the support with the "go buy a windows pc or steam deck" argument.
No sh*t sherlock who could have known their steam client is not the only thing they are working on thanks for letting me know that.
Of course they are not focusing on macOS, linux is "their baby" as you said as it powers their hardware obviously they will focus on that but this isn't an argument to prove they will drop the mac version.
It this 8 years leap some APIs was deprecated and fully removed, like gamepad's API, so they will need to rewrite the code a bit (like it was with Witcher 2 update).
Of course, it's a ♥♥♥♥♥♥♥♥, what "its umbelivable hard to make Steam for arm, bla...bla", they just don't wan't to hire 1 or 2 people with 10k salary/month in total, because its "unvelivable price for a multy millioneer company".
Also, they can make the same Proton work on Mac easely, and all 32 bit games will work the same, as it works on Steam deck. You can check it by yourself, using Wine (Crossover, GPTK, ...). Proton - it's just the Wine, installed inside Steam.
And Valve isn’t willing to put in the effort for barely 1.5% of their users when they can make more money by telling them to get a Steam Deck or ♥♥♥♥ off.
Incorrect, Aarch64 has Apple specific instructions extended from the ARM set.
https://developer.arm.com/Architectures/A-Profile%20Architecture
And if you want to target arm64 Linux, you'll configure your compiler with the aarch64-unknown-linux-gnu target triple. For example, that's a tier-1 supported target triple for the Rust language[doc.rust-lang.org].