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Second, you can run made for Windows 32bit games, using Crossover or another Wine based things.
Most of the 32 bit ports of the Mac games was made by the putting emulator inside of the package (hello to Aspire games) so it definitly better just to run them, using not out of date Wine.
I keep one of my Mac Pro with Radeon 580 on Mojave to run older titles
we lost Blizzard, Paradox and others due to Apple stupid to kill off 32 bit apps and games
But I'm certain that Apple dropped 32-bit support because 1) They didn't want the lack of 32-bit apps to be only on Apple Silicon. 2) They didn't want to mess with the 32-bit-only frameworks like QuickDraw, Carbon, et al again to update them for 32-bit ARM (which Apple Silicon can't even run, and which A-series dropped probably when iOS dropped support for their 32-bit apps). That is some old code, with strict packing which wouldn't run optimally under ARM's memory model.
There you have Valve's answer. They will end support for the last two versions of Mac OS that can still run 32Bit apps.
https://steamcommunity.com/discussions/forum/2/4031347296568568897/
Many games are mislabeled as incompatible, but work fine. Link includes a google doc with tested games