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Yes, memory sharing like in game consoles (exists in Xbox and never was in Windows), fast API, what was released before Vulkan (and fully translatable between DX12 and partially with Vulkan), laptops and smarphones what can show Death Stranding without switching on fans... Its all makes Mac "not for games". Right.
And METAL and Vulkan can not really compared. Not to mention that METAL is your only option as Apple no longer supports the vastly outdated OpenGL they relied on previously.
"Many" is Valve only?
OpenGL is dead for gaming now, bacause it can't use all resources of the videocard on any platform.
Here is only one problem - Gabe, what has personal issues with Apple.
Star Trek Online no longer supports Mac OS: https://sto.fandom.com/wiki/Linux_OS_and_Mac_OS_X
Elite Dangerous dropped Mac OS: https://customersupport.frontier.co.uk/hc/en-us/articles/4405958019858-Elite-Dangerous-is-no-longer-playable-on-Mac-
Last Epoch dropped Mac OS: https://forum.lastepoch.com/t/an-update-to-mac-support/25871
All of these games have nothing to do with Valve and are only a few examples.
Oh, and let's not forget Whoopie Goldbergs outrage when she learned that Diablo IV did not release on Mac OS.
This is a myth from the Intel era spread by people with no interest in gaming on Mac. The most curious thing though is that many devs seem to have been unaware of these claims about nobody gaming on Mac or the small market share for years. According to such claims devs seem to just love losing money on Mac ports nobody wants to play year after year. Isn’t that odd? Or could it be that devs have more market insight and know and rely on more than a monthly Steam survey or some random keyboard warriors?
On the contrary more and more developers are bringing popular games to Apple Silicon with native ports. Did Capcom release Resident Evil Village and Winters’ expansion for Mac because ”nobody games on Mac”? Or do they just love to lose money by bringing Resident Evil 4 to Mac soon? What about others like Hello Games with No Man’s Sky? NEOWIZ had even day-and-date release of Lies of P on Mac. What about Hideo Kojima Productions with Death Stranding? or Larian with Baldur’s Gate 3? Saber Interactive with Snowrunner? Bloober Team with Layers of Fear and The Medium? Fallen Leaf with Fort Solis? BlueTweleve Studio with Stray? Piranha Bytes with ELEX II? BlackMill Games with Isonzo? 4A with Metro Exodus or Rockfish Games with Everspace 2? Just because ”nobody games on Mac”?
People have said that for decades but despite some PC gamers making loud noises about it the devs keep bringing their games to Mac. Same when Apple Silicon was released. They said nobody will port their games. Now devs work with Apple engineers to bring their AAA games to not only Mac but as universal releases to iPhone and iPad too. Same game with one purchase on different devices, like Steam play.
At least for the past three years since the switch to Apple Silicon Apple has actively helped developers in optimizing and bringing their games to Mac and Apple Silicon. Their Metal engineering team has worked with many known developers. They have also added many new gaming features to Macs through both SW and HW. At every WWDC they have dedicated sessions for game developers with news and tutorials.
At WWDC 2021 Apple revealed that 4A and Larian had asked them for help for optimizing Metro Exodus and Baldur’s Gate 3 for Apple Silicon and Metal and Apple had happily helped them for free. https://developer.apple.com/videos/play/wwdc2021/10148/
At WWDC 2022 they announced their collaboration with Capcom and Hello games which brought us Resident Evil Village, Winters’ Expansion and No Man’s Sky.
At WWDC 2023 They announced their collaboration with Hideo Kojima Production to bring us Death Stranding DC.
Hello Games worked on NMS a whole year without Apple's involvement. Halfway through Apple got involved and offered great help to bring us 7 years of content free for everybody who already owned it on Steam. Some devs take the easy way. Some like Hello Games love some challenge:
"As a dev team, we watch Apple's Worldwide Developers Conference every year with excitement to see what shiny new tech they're going to unveil. Moving our engine to Vulkan moved us closer to Metal, and when Apple Silicon was announced, the opportunity and challenge was just too tantalizing to pass up. We've been working on this move to Metal for nearly two years now. About halfway through, Apple got involved as a close and very helpful partner, we couldn't have done it without them. It would probably be easier to just do a basic port of a game to a new architecture, but we wanted this to feel like a native game, something built for the hardware. It meant adopting a new rendering pipeline, shifting development to Xcode and Mac machines, and revisiting everything from controls to load times to reimplementing multiplayer. Certainly, it's painstaking and meticulous work, but it wasn't painful, it's the type of challenge we enjoy. I'm excited to see where a move to Metal might lead in future. This is just our next step in a longer journey."
https://appleinsider.com/articles/23/06/01/exclusive-qa-with-sean-murray-ceo-of-hello-games-and-creator-of-no-mans-sky
Apple engineers worked also with Piranha Bytes on ELEX II for a native port. It only took about 8 months to port a DX12 open world game to Mac with all the bells and whistles. "Piranha Bytes always strives to deliver more complex and enhanced games, and bringing ELEX II to Mac was no exception. ELEX II takes advantage of the Metal shading language to tap into Apple silicon performance. With Metal's Indirect Command Buffer (ICB) approach on Mac, the game also fully embraces GPU driven pipelines. In a little over eight months, a team specializing in GPU and Metal ported the DX12 version of ELEX II to Mac. ELEX II worked closely with Metal engineers to take full advantage of the many powerful features and tools to deliver a truly wonderful game."
https://media.thqnordic.com/ELEX_II/ELEX%20II%20Tech%20Fact%20Sheet.pdf
They also have worked with Bloober Team on Layers of Fear and The Medium. Apple even showcased The Medium during the session about Game Porting Toolkit. “Apple silicon has transformed gaming on Mac — delivering incredible graphics performance, new capabilities, along with extraordinary battery life,” said Bloober Team CEO Piotr Babieno."
https://www.engadget.com/layers-of-fear-remake-is-launching-on-day-one-for-mac-184727990.html
https://developer.apple.com/videos/play/wwdc2023/10123/
They’re also working with the devs to bring their mobile games even to Mac and iPad, like Resident Evil 4 and Assassin’s Creed Mirage. Another example is Warframe coming Feb 2024 which be playable on Mac and iPad too.
https://nordic.ign.com/iphone-15-pro/72874/news/apple-answers-of-all-our-iphone-15-pro-questions-its-going-to-be-the-best-game-console
https://apps.apple.com/app/id1520001008
Metal 3 is closer to Vulkan and DX 12 than ever before. It has almost all of Vulkan’s features and like DX 12 it has Mesh Shaders now. We also got MetalFX upscaling, Fast resource loading, Game Mode in Sonoma and Apple Game Porting Toolkit. Even Crossover 23.5 now offers support for DirectX 12 games using components from the Apple game porting toolkit through D3DMetal, all thanks to Apple.
Games like Stray are coming to Mac thanks to Metal 3.
https://github.com/KhronosGroup/MoltenVK/discussions/1616
https://wccftech.com/stray-game-coming-to-the-mac/
Finally this year we got HW Ray tracing at last. In this interview with Tsuyoshi Kanda, a Capcom producer who was in charge of developing Resident Evil Village for Macs, he said that the porting process went surprisingly smoothly but they haven’t been able to figure out how to incorporate ray-tracing technology into the Mac version of the game yet. But that’s something his team is working on. Now with HW RT the final piece of the puzzle is in place.
https://www.forbes.com/sites/bensin/2023/06/15/can-apple-silicon-handle-high-level-pc-games-an-interview-with-a-resident-evil-developer/?sh=613018c560fc
So you see lot has happened and is happening when it comes to Apple and gaming on Apple Silicon since 2020. Btw just today Total War: Pharaoh was released for Mac.
https://youtu.be/tm0pVZXTdfY?si=wrLNgSjbr8HNs6CN
Thanks!
No more online play, or no play (with bots) at all from that date?
Just means things could potentially break as the build will be unsupported, stuff like the inventory, coordinator etc....
"After January 1, 2024 the game will still be available, but certain functionality that relies on compatibility with the Game Coordinator (e.g., access to inventory) may degrade and/or fail."