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2013 macbook pro driving external 24" display.
Note that most Valve games and the Steam app itself are 32bit processes, even if you have a 64bit Mac (as most of us do). Generally, in OS X, 32bit processes are limited to around 2 GB to 3.6 GB of RAM usage. I'm not sure if the game is actually out of memory, or if it's some sort of self-imposed internal limit that it doesn't want to go over. (I say this because I have seen some 32bit processes able to use over the 2.2 GB limit the game seems to run up against).
Note also that this will generally only be a problem for those of us running at higher resolutions, and the higher your resolution, the more likely you are to encounter a problem. The biggest contributing factor seems to be Texture Quality. Since the update, I can no longer run at the "recommended quality" level of "High", but must settle for Medium. So, basically, try turning down texture quality and model quality.
I'm using a Mac Pro with GeForce GTX 285 running at 1920 x 1200.
I never used to have this problem, like a year or so ago. The RAM usage also doesn't seem to be as high when playing in Windows with same card and settings.
I really wish Valve had designed their Mac implementation with 64bit in mind from the get-go, and this kind of thing would not be a problem. But most game dylibs and Steam itself all are linked against the Carbon UI framework (Carbon.framework), and use Carbon UI for their UI, so I don't see 64bit coming any time soon. (Though, I'd offer to do it if Valve would hire me).