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https://store.steampowered.com/app/1625450/Muck/
Neither of those are Mac exclusive.
Why do we even exist?
These are all on the App Store and not on Steam, though. There are no Steam Deck exclusives either.
Not sure why you named Mobile IOS games in here especially since they run on Android meaning they likely can run on Linux anyways.
I'm also not sure why you even mentioned the Steam deck (some sort of emotional counter? You see it as the antagonist of the Mac? .....weird...).
The Steamdeck is simply a device, its not a platform, thats like if you pointed out theres no HP laptops exclusive games or Asus exclusive games. Like, duh. So why mention it?
M
These are all native Mac games. If they were iOS apps then they would not run on Intel Macs.
They’re on iOS too, but not on Android, with exception of BombSquad being a Mac + Android game not on iOS.
I mentioned the Steam Deck to show that Steam does not sell non-Windows games. The two touchpads are unique to the Steam Deck, so a developer could design a game that works only on it - but whether Valve would allow such a game onto the store is still a question.
Its not in question at all, why would you think that? There is no platform requirements barring or requiring such a thing.
If a game supports the OS that Valve runs their store on then you can release anything.
And again, your Steam deck example still makes no sense.
Please explain this further.
Valve supports Windows, Linux, and (kinda being slowly deprecated) MacOS.
You can release a game for any of those. People trying to claim Valve would block a game release if it required duel touch pads (which is a made up issue in the first place) is stupid to begin with. The concept isn't based on anything.
Driving and flight sims, VR games, and others that already require special hardware already exist. Non of those have ever been blocked.
The only functional requirement to a games target is being able to run the Steam client.