Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, that's like, your opinion man
About your question, that is currently unknown.
You have to keep in mind that it's not just another CPU, it's an entirely different architecture. Like your bog standard CPU talking English and the M1 talking Klingon.
Valve would have to invest a lot of work to port their Source engine to the ARM architecture.
So would need any developer wanting to release a software on ARM Macs.
Considering the rather low marketshare of Macs in general, most developers probably won't bother porting old games. Too much work that consumes time and money for simply pretty much no return.
Even new games may opt not to support ARM macs or abandon Mac OS entirely.
It's not an opinion it's a common knowledge you baboon
Dota should run on M1 Macs with Rosetta 2. Apple claim a lot of Intel Mac apps run better on M1 than previously but unlike most areas of M1 they've been very vocally confident about, this hasn't been given "benchmarks" and we'll only really know how well games run in Rosetta when they're out and people test it.
Give it a couple of weeks for reviews on Rosetta performance and/or Valve commenting on their plans for Apple Silicon and the future of macOS support 👌
https://github.com/SteamDatabase/GameTracking-Underlords-Android/tree/master/android/lib/arm64-v8a
Also, hypothetically, maintaining two versions of the same game that are cross-compatible with each other on different engines would be orders of magnitude harder than doing a port to ARM.