Satoru Jun 22, 2020 @ 11:35am
Apple Intel Macs Officially Dead - You're now absolutely totally screwed
Apple decided to kill 2 birds with one stone. They killed both OpenGL and x86 in one fell swoop. They're not going to their own SoC. Meaning all your games on Mac, are dead.

If you thought Catalina was bad? Well now everything you own is now officially, totally dead.

Last edited by Satoru; Jun 22, 2020 @ 11:36am
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Showing 1-6 of 6 comments
You're posting this again?
aiusepsi Jun 22, 2020 @ 1:45pm 
Satoru Jun 22, 2020 @ 2:01pm 
Originally posted by aiusepsi:
OpenGL is deprecated, but is available on Apple silicon.

https://developer.apple.com/documentation/xcode/porting_your_macos_apps_to_apple_silicon

Apple killed just intel x86. If you're a dev and are naive enough to think OpenGL is not next on the chopping block, you're delusional.

No dev is going to bother porting their stuff. They already don't want to do the 64-bit and signing nonsense. They're not going to bother on top of the fact that Apple WILL ABSOLUTELY pull OpenGL out from under them.
Last edited by Satoru; Jun 22, 2020 @ 2:02pm
symonty Jun 22, 2020 @ 6:39pm 
Compatibility was a major point of the whole presentation today and even spoke about games specifically in Rosetta 2.
https://www.apple.com/newsroom/2020/06/apple-announces-mac-transition-to-apple-silicon/
You are correct to point out this is not a 100% seemless transition, but as long as Steam is still in development it will migrate to Xcode 12 and thus be able to be compiled in Universal 2, which supports both platforms too.
This transition is going to be messy but the benefit for developers to stick with it , is a big carrot ( you get to be able to run on ios/ipados ) that you will see a good amount of pressure over the next 2 years to move.
Satoru Jun 22, 2020 @ 6:58pm 
Originally posted by symonty:
Compatibility was a major point of the whole presentation today and even spoke about games specifically in Rosetta 2.
https://www.apple.com/newsroom/2020/06/apple-announces-mac-transition-to-apple-silicon/
You are correct to point out this is not a 100% seemless transition, but as long as Steam is still in development it will migrate to Xcode 12 and thus be able to be compiled in Universal 2, which supports both platforms too.
This transition is going to be messy but the benefit for developers to stick with it , is a big carrot ( you get to be able to run on ios/ipados ) that you will see a good amount of pressure over the next 2 years to move.

Maybe people have like really really short term memory, but you know when they did that whole transition from PowerPC to x86? It was called Rosetta. Yeah they said all the same things. "its all going ot work!" etc. they showed everythign being super awesome. Then it actually got into the hands of people and it was awful beyond

Do you know why they showed Shadow of the Tomb Raider? There's a reason. Its one of a tiny handful of games that uses native Metal. Most indie games never used Metal and used OpenGL instead. OpenGL is all but dead, and the emulation of OpenGL is likely either non-existent or going to be so slow as to make you want to gouge your eyes out.

No developer is going to go through their back catalog and will bother to see the literal millions of errors that will come up when they upgrade xcode and hit compile. They already dont want to do it for just 64-bit compilation and doing apple's inane application signing. 99% of all your games will not be converted, meaning your library is functionally dead.

If you thought mobile apps and mobile app pricing was horrible on your phone? Congrats, now you're going to get that on the Mac desktop.
Last edited by Satoru; Jun 22, 2020 @ 7:04pm
Chidorin Jun 23, 2020 @ 12:21am 
When to expect official steam for arm?:UltraCrazyMoney::steamhappy::steamhappy:
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Date Posted: Jun 22, 2020 @ 11:35am
Posts: 6