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then i get a application error, " The instruction at 0x0e711851 referenced memory at 0x0e711851. The memory could not be read.
those are the errors i get after that, then hammer closes.
I had the exact same problem and nobody seemed to know how to fix it. Finally after a week and a half of searching I found a russian youtube video with a solution
http://www.youtube.com/watch?v=PbbhL42WW-k&noredirect=1
The first step to fixing this problem is to get hammer to find the files.
there are 2 ways to do this. the first way is to go to source SDK and run it. Select the game you wish to mod then look under utilities and click on "Edit Game Configurations." A box with the game will come up saying "Current Game Configuration." Click on "Edit."
Make sure to change your username to common. This will tell it to look in the common folder where the files have been moved.
(Team Fortress 2 is being used as an example)
it should be "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf"
instead of "c:\program files (x86)\steam\steamapps\USERNAME\team fortress 2\tf"
Another way to fix the configuration is to take all of the files in the game folder under COMMON and to move or copy them to USERNAME.
once that is done hammer should be able to find the proper location of the files, However, if you run hammer you will see a new problem arises. When attempting to make a new map a box will come up saying, "Failed to load the default scheme file. The map views may be missing some visual elements." and if you press okay, it crashes. to fix this go into the gameinfo document. (if you copied the file into the original location be sure to open the gameinfo document in the original location.) you will see somewhere in the file the words SteamAppId (sorry if "i" looks like "L") then some space and a three digit number. Below "SteamAppId" put "ToolsAppId" then push the tab key until your cursor is below the three digit number and type "211"
Like this (Using underscores to show empty space)
SteamAppId____________________ 440
ToolsAppId _____________________211
Now set source SDK as a shortcut on the desk top by locating it in tools and right clicking on it. A menu should come down. click on "Create Desktop Shortcut" or whatnot... Next go to desk top and right click on the Source SDK shortcut and chose the last option on the menu, "Properties." once the properties are displayed click on the tab that says, "Web Document" and look at the text next to URL. DON'T CHANGE THE TEXT. just make sure the three digit number matches the one next to ToolsAppsId. Then save the modifications to the gameinfo document.
Hope this works for you. Enjoy the world of map editing. Watch the video if you need a visual.
This frustrates the hell out of me. Halp.
[As I said before, ALREADY tried running the game before running hammer.]
valve recommand to not use the sdk launcher anymore
there are fex bath file in your bin directory you must luanch the app from these batch files.
and be carefull about your VPROJECT env variable that is set in your window advanced settings.
the problem i got myself is about hlmv, that refuse to open any folders when i try to load a models and explorer the vpk.
@Terminal Cancer, open the bin directory and run set_sdk_env.bat as administrator. and run hammer;bat after that. and check the build settings.
to be sure the VPROJECT is properlly set go in computer>conficuration panel> system > adavanced settings > environnement variable, in user variables you must have a Vproject set for the game you want to edit.
if it doesn't change you env variable, you should edit the set_sdk_env;bat with notepad, and uncomment the SETX VPROJECT %VPROJECT%
http://www.youtube.com/watch?v=pJ2c674jrrc
After watching it you got everything working, i promise!:D
if everything goes wrong you can delete your gameconfig.txt
execute hammer.bat and the gameconfig.txt will be regenerated.
when the game config window is display choose the right game, it should work, if the set_env_sdk.bat has been executed before you load hammer.