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Fordítási probléma jelentése
1) You make a good point
2) I really have GOT to remember this phrase "full gorilla angry" for future use. I loled.
The indie games are still by far and away the better value for your gaming dollar then what passes for a "AAA" game these days.
Well the problem is also the demand for $1 games from the mobile market. the $60 price point got pushback from consumers and the $1 price point is getting pushback from devs, the middle ground has to be found and for most indie games that is going to max out around $20 unless they are of exceptional quality like the stuff Frictional puts out that can stand toe to toe with the AAA games of the same genre and still come out on top, or games like Legend Of Grimrock, Dungeon Defenders or Trine 2 that easily look like something made by a professional company.
Then theres stuff like Braid, Dungeons Of Dredmor or Bastion that are great games, but don't look so much like they'd be something that any "AAA" game company would put out these days unless it was a JRPG.
Well, if you remember back when this digital distribution thing was just putting out its taproots, the companies all assured everyone that digital distribution would make all games *lower* in price because of the lack of the need for packaging, shipping and handling. Now it's all the rage and ... guess what, they lied, the big companies are still charging more than ever for their games (whether they are good or not). The $40 and $50 games have gone to $50 and $60 (and up) now. Much of that is paying for advertising. I think some of the reason indie games are able to price as low as they do is largely because they're not paying a fortune for advertising. They're less known than the AAA companies, but it doesn't mean the games are any better or worse quality (assuming it's a good dev and not like the "War Z" thing just trying to scam money from people.)
Also, I preordered Legend of Grimrock from the developer's website as soon as I found it, it is awesome. I watched the trailers and knew it was going to be another epic grid dungeon game like the old Dungeon Master and EOB series were. It's pretty rare these days for me to preorder anything.
These indie companies don't run the traditional advertising crap and don't deal with publishers. They also seem to get a far better bang for their buck in the art assets department compared to the big guys and their multi-million dollar budgets.
The indie companies are still small enough to still be in touch with reality unlike the big companies that have a set script from which they can released a a new version of their canned game like all of the CallOfHaloField and same old you've played one you've played them all sports games that are an inexplicable cash cow for them.
Exceedingly few games from the "AAA" class companies on any platform have appealed to me over the last 10 years, to the point it was basically just one or 2 games a year that where worth buying. While in the last few years I've found literally dozens of indie titles that where absolutely amazing must buys.
Pre-ordering has been a bane on gaming forever, it's only gotten much much worse since Gamestop has taken over the brick and mortar game shop market where if you pay full price on a game that is sight unseen you'll get a n00b canon for the online mode...
... and a TF2 hat. ;)
Soundtracks are expensive most of the time so I don't see how it is not worth it.
Not true at all, a soundtrack is absurdly easy and cheap to make once the game is finished. The devs already have the sound files all they had to do was put it in to a folder, rename it to more conventional naming standards, done.
I did not say whether they are easy or hard to make. I said that the standard is that soundtracks cost alot of money.
Except that it costs a bit more than half of a AAA game.
A soundtrack does not cost a lot of money /o\. Once the game is made all the cost of music and licensing is already acquired and added in to the game. The soundtrack requires a tiny bit more work to grab the sound files and put them in to a folder. 15 pounds for a soundtrack is quite frankly absurd, as studio produced albums for musical artist not riding on game revenue doesn't even cost that much