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翻訳の問題を報告
I agree. Afterall, it was Half Life 2 that launched Steam. Without that game, I really don't think it would have managed to get the userbase it has now. A console is a step up, sure, but Half Life 3 launch exclusive, at least for a period of time, wouldn't hurt.
BLASPHEMY!!!!
HL1 was released on November 19, 1998, after 2 years of development. HL2 on November 16, 2004, after 6 years of development. HL2EP1 was released on June 1, 2006. HL2EP2 on October 10, 2007. The second game required so much time because Valve had to invent a completely new game engine first. This engine was then used on the second game, and then the two episodic expansions.
The story hit a standstill at the end of EP2 with Eli Vance dead and Gordon and Alyx preparing to go via chopper to the location of the Borealis, somewhere in the arctic. The chopper was already fueled and ready to go, so there was no down time at all in the actual drama. They had as their mission objective either to destroy it or use it to more quickly destroy the Combine.
The amount of story left to be told, in my opinion, will require more than one episode, or else tons of dramatic climaxes will be unveiled too quickly with comparatively little time for the player to digest them, viz.: Alyx's state of mind after the death of her father; what the Borealis is; what its secret is; where it is; where Judith Mossman is; her fate; whether Gordon and Alyx will choose to destroy the Borealis per Eli's wish, or use it per Kleiner's wish; Magnusson's part to play; Barney Calhoun's part to play; Dog's part to play; detailed examinations of the advisors; their combat capabilities; introduction to the crab synth and mortar synth; the Resistance's part to play; and more.
This is too much story telling for a single episode of the length of gameplay provided in either of the expansion episodes, and from a dramatic standpoint, this has always been easy to foresee: the immediate nature of the story's continuance in its characters journeying to find one of their own, lost in a new setting with a new secret all its own, promises more chapters; the death of one of the major characters leads us to argue fairly that the end as we have it is not of a chapter, but of an entire book, requiring another entire book to finish the story.
Therefore, given that Valve never promised 3 episodes (as far as I've read), but instead to continue the story in episodic fashion, the length of time we have waited for EP3 has become at least 4 times too long for the development of just a single episode. Valve has not gone bankrupt and their number of employees is high enough to produce multiple games at once, thus negating the fear that EP3 has been put on a back burner for the time being. Moreover, this would be the first time Valve has procrastinated for any reason. While at work, they work hard and have always produced substantial products, whether games, or engines packaged with games, pursuant to the duration of development.
I sincerely believe that all this means that the episodic model has been done away with, and that EPs 1 and 2 are, in fact, Half Life 3 the full game. Newell himself has already corroborated this. Thus, we are now waiting for Half Life 4, and it will be a complete game (at least 6 years' worth of work), on a new and better engine, with an equal amount of focus on the setting of the Borealis as the amount of focus on the setting of City 17 in Half Life 2. How the story will play out is even more speculative than all of the above.
For Shame.