Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
how do we crash the simulation
ive tried everything
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A mostrar 1-15 de 17 comentários
EliteEndermanzz 20 de jan. às 14:18 
Have you tried alt + f4?
Lupa 20 de jan. às 14:21 
This is both simple but also hard to pull off as it would take, at minimum, ~80% of the population jumping at the exact same time.
WarHeRo 20 de jan. às 14:23 
Originalmente postado por EliteEndermanzz:
Have you tried alt + f4?
it didnt work
Stakanov 20 de jan. às 14:26 
Sometimes it’s good to take a step back and get some fresh air. You might find inspiration in the offline world!
salamander 20 de jan. às 14:32 
im sending my cats to go chew on the wires now, the simulation will crash soon
WarHeRo 20 de jan. às 14:36 
Originalmente postado por Stakanov:
Sometimes it’s good to take a step back and get some fresh air. You might find inspiration in the offline world!
thx man, i do appreciate u
Heatblizzard 20 de jan. às 14:38 
Originalmente postado por PeaceVillAin:
ive tried everything

Do things in orders against the WEF crowd but not make it obnoxious obvious or you will be taken out. It will confuse the AI that can't put a pin on you in order to develop a digital portfolio.
Última alteração por Heatblizzard; 20 de jan. às 14:39
ṼṏẌṏḭḊ 20 de jan. às 14:49 
Alt + Tab really quickly a few times and then click the edges of the simulation until the window goes white and then click the "Wait for the program to respond" when the box pops up.
allegedly 20 de jan. às 14:57 
Originalmente postado por PeaceVillAin:
how do we crash the simulation
not fighting each other
MinionJoe 20 de jan. às 14:58 
There are safety interlocks in place to prevent users from gaining admin access.

The override requires touching your right elbow with your right index finger.
Crystal Sharrd 20 de jan. às 15:00 
Have you tried dividing by zero? Or creating an integer underflow?
HuskyDynamics 20 de jan. às 15:17 
First, find an object that's about two feet square. Hold it tightly to the top of your head, crouch, and walk backwards into a corner. Once you're colliding with the wall, start jumping. The collisions between you, the wall, and the object on your head should eventually trigger a mesh collider overlap, allowing you to pass through the wall (in some cases, you'll pass through the object which causes you to drop it, but in that case just try again from the beginning).

The simulation wasn't designed to accommodate being in the same coordinate position as a wall object, so moving through the wall should eventually bring you to the wall's origin point. Touching this point causes an object overlap error, which will initiate overlap resolution protocols. These protocols will clear either you or the wall (it's based on the fifteenth digit in the world timer, with odd clearing you and even clearing the wall, so make sure you touch it at exactly the right time), potentially sending you out of bounds and causing your client to crash, exiting the simulation. No known way to hard-crash the entire simulation has been identified, but experimentation remains underway.
Última alteração por HuskyDynamics; 20 de jan. às 15:18
Mr. Wombat 20 de jan. às 15:22 
Catsplosion baby
Würm 20 de jan. às 15:22 
U gotta go full austrian painter.
EliteEndermanzz 20 de jan. às 15:22 
Alternatively turn off your computer and go for a walk
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Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
Postado a: 20 de jan. às 14:16
Comentários: 17