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翻訳の問題を報告
Men have a stronger hormone response to goal orientation and technical application, as well as more risk managament. The lattermost is not in effect here but the former two are. Men very much enjoy slow long-term building fo a home and village. Hm, I wonder why a man might be drawn to such an idea in game form...hhhmmmm
The artwork is cute though, and I did like the Lets Play of the original known as Welcome to Camp. Much like how I enjoyed the story of Lizzie Shinkicker, but Gainax games are another kettle of fish entirely so let's keep the menu to the soft albacore and trout present herein, yes?
I don't know, from the looks of things it seems to be a watered-down version of Harvest Moon/Story of Season that caters more to people who enjoy anthropomorphism as an aesthetic. Which, I can get behind that but there's got to be more meat with the potatoes.
Season of Sakura = True Love '95 > Bible Black.
I just ignored the obvious bait personally. Though you're right, those are often times the games that men are drawn more towards.
You're basically a child who has died, your parents leave letters and messages mourning your passing and wondering if you're better off being with animals, unbeknownst to them a Tanuki Youkai has pulled you into his realm purgatory. You quickly discover you can never leave. You are chained to his reality by debt. Debt is your life. You have no choice but to distract yourself with materialism and the instant but temporary gratification changing your furniture and wardrobe brings.
How did this horror game become a franchise more obnoxious than FNAF spin offs?
Its not that hard to pay off the debt. You can knock it out in no time flat. Its you choice to want a bigger house that gives you the long term debts.
Who else there are you going to marry? A mailbox. Am I suppose to live alone for eternity?
Awww ... hell no! Nice reference to tie something to this, though.
I played the Rune Factory games which are kind of like Stardew Valley in a sense so ... and I like the dating elements in the RF games. Not like they are the first I've played, either.
I look at it this way ... if I allow what other people think about what games I play to affect my daily life I'm doing something wrong. You do you ... I do me.
Side note: I didn't care all that much for Animal Crossing, I considered that game to be more on the kids side of gaming personally.
The main reason was due to how time progressed in those games. Animal Crossing would sync up with your console’s real-world clock, which meant that if you booted the game up at 6 pm, it would be 6 pm in-game. It may have also matched your weather, but I’m not 100% of that. It did match the time of year, though, so it would be winter in-game when it was also winter irl.
Since everything in the game is scripted to occur at certain periods of time, as is the case with other life sims, this obviously means that you can’t do a whole lot in a day. It was the kind of game where you opened it for a little while each day and did a few things, then closed the game until tomorrow. It’s sort of like a tamogachi, but with a point, or a free mobile game, but without the whole forcing you to pay money to have fun.
It was a series focused more on the decoration and social aspects of life sims. You could heavily customize the interior of your house, and had some level of control over the appearance of your town. Villagers would move in and out of your town, and unbeknownst to child-me at the time, there was a gigantic pool of villagers made by the developers that new members of the town could choose from. I imagine it helped make the game very engaging for people, since you had no control over who moved in or out, and there were likely a lot of people that searched up the list of villagers in the game(s) and waited in hopes a specific one would move in for them to meet.
There were some long-term goals to complete, as well. In the original game at least, there were two main ones. The first being paying off your debt to Tom Nook, whom sold you your house when you moved in at the start of the game and offered upgrades that increased the size of the home and his store where you could buy new stuff to decorate your house. And the other was completing the museum collection (which was the same feature that ConcernedApe adopted into Stardew Valley). You had bugs to catch with the net, fish that were caught with the fishing rod, fossils that were dug up with the shovel and sent in the mail to be inspected, and probably a fourth one that I’m forgetting. The time, weather, and seasons all played a role in when you could find all of these things, so you had to play regularly if you wanted to find everything, as there was a degree of luck with each bug or fish or what have you.
I really liked Animal Crossing as a kid. I managed to pay off all my debts and finish all or at least most of the museum collection. It’s one of those games where going back to it today would be hard due to how much more systems and features exist in modern titles, like New Horizons on the Switch. I’ve had a similar experience before with Harvest Moon, where going back to play some of the old GameCube or GBA titles, after experiencing Stardew Valley, makes you realize just how little there content there actually was in the old games. Video games were way more simplistic in their design back then, so it was easier to stomach for people back then because we weren’t accustomed to having games with something new happening each and every single second of gameplay. Just proof of how much better developers have gotten at making games more exciting and interesting to play.
Some harvest moon are really bad, some really good.
Like harvest moon 2, and harvest moon save the homeland were so bad. Harvest moon back to nature was so good the remade it severeal times and changed the name. It even made a girl and a guy version