Does it bother anyone else when corpses in games despawn
The main thing that can completely take me out of immersion, especially for games like shooters, is when corpses despawn, especially when you can see them despawn and blip out of existence right before your eyes, that will break immersion so fast for me. Like why can't developers just keep corpses, I mean I get that it might save resources and whatnot, but like wouldn't it be easy to just turn corpses into new objects once their ragdoll/death animation is finished and then it's just like any other object in the environment and therefor doesn't need to despawn to save resources? As long as you don't keep playing those animations or keeping it ragdoll it shouldn't eat up nearly as many resources right?

It just seems so easy, but maybe I just don't know enough about game design and development, but I mean I am going to college for computer science and even now this theory of mine that I have had since I was like 15 still seems do-able, but just cause I am going to college doesn't mean I fully understand game development so I could still very well be wrong and that's why devs haven't done it yet.

If I ever made a game (which I plan on doing, I already have an 11 page document detailing a game that I want to make that I think sounds like the most repayable rpg, I just need to become a game dev and get a team behind me simple right?) the corpses will never go away, in fact if there is ever a place where a major battle takes place with major losses, afterwards for years to come (because my game will take place over generations and span across lifetimes) it will be a desolate wasteland with bodies sitting there decomposing until eventually enough years pass and then they can be despawned because they will have fully decomposed (or perhaps some bodies get picked up or something, idk I haven't fully thought it through yet, but it will be a feature if my game ever comes into existence, which I really hope it does, I just really want to play this game that I have in my head).
< >
22 yorumdan 1 ile 15 arası gösteriliyor
no, i like my fps
It’s mixed for me. I understand why they have some corpses disappear like if the game is multiplayer but in singleplayer games it kinda ruins the experience.
Yes. Sadly Robocop has that problem, the bodies despawn quite quickly, so you can't bask in the glory of the masssacre you made.
No, but I hate it when it happens IRL.
Why am you stop to look a corpse in a shooter
İlk olarak Liza tarafından gönderildi:
Why am you stop to look a corpse in a shooter

To:
İlk olarak L1qu1dator tarafından gönderildi:
bask in the glory of the masssacre you made.
İlk olarak Liza tarafından gönderildi:
Why am you stop to look a corpse in a shooter
It's not that I am staring at the corpses, it's just when I go back into a room where I know I killed someone, yet there is no longer a body there, it should either mean they should still be alive, or someone else is there to move the body, but in games that isn't the case.
I do. Example Fallout 4, Concord when the deathclaw comes out. Deathclaw, plus over 10 bodies in view is around 5 gigabyte at 2160x1440, i got a total of 9 gigabytes. Without bodies it's around 4.
İlk olarak L1qu1dator tarafından gönderildi:
Yes. Sadly Robocop has that problem, the bodies despawn quite quickly, so you can't bask in the glory of the masssacre you made.
GTA 5 is the worse one that comes to mind, you kill someone, turn your back and take 10 steps, and look back behind you and poof, within seconds the person you just killed is all of a sudden just gone
İlk olarak Kat tarafından gönderildi:
no, i like my fps
But like I said, can't you just turn the dead corpse into an object once it's dead, it shouldn't need anymore ai programming to run, it's dead, it shouldn't need anything else to happen to it, just turn it into a static object like any other object in the maps and then it shouldn't effect fps, I mean look at modern games today, look at how many individual objects are in each map, why can't we just add a few more?
İlk olarak Sharkster_00 tarafından gönderildi:
It’s mixed for me. I understand why they have some corpses disappear like if the game is multiplayer but in singleplayer games it kinda ruins the experience.
It makes sense logistically in multiplayer games, you don't want walls of corpses blocking off walkways and stuff, but if I ever made a war game this would be something you could utilize, making corpse walls for cover.
I don't think the game can handle all the corpses I make
I'm just that good :lunar2019coolpig:
İlk olarak isomorphic_projection tarafından gönderildi:
I do. Example Fallout 4, Concord when the deathclaw comes out. Deathclaw, plus over 10 bodies in view is around 5 gigabyte at 2160x1440, i got a total of 9 gigabytes. Without bodies it's around 4.
But I don't get why bodies have to take up so many resrouces, it's like they keep all the background stuff running for corpses even though all that should stop right? Maybe it's just not that simple but what if you wrote a code that told all the stuff that is eating resrouces to stop once the entity is dead and a corpse, or even better what if you just spawned a duplicate corpse object with no background stuff running and just made that into a object, then just like the thousand other objects in that environment, it shouldn't be a big deal to performance.
Does it bother anyone else when corpses in games despawn

Only if they still have loot on them. Or I wanted to take a screenshot, because the position/location/pose/etc ended up being cool or funny.

I don't "immersion" - I'm well aware I'm playing a game, so the presence of obvious game mechanics doesn't generally bother me. /shrug
on some games i've played the bodies remain indefinitely, one a few games i can pick the bodies up and throw them away, like in Mafia III, Lincoln Clay can pick up the caucasian trash he killed and feed them to the alligators in the bayou by picking up the corpses and dropping them directly into the water outside of New Bordeaux. on other games like dead space, you can dismember the corpses, for example taking off the limbs to prevent the necromorph infector from creating a new necromorph.

some games however used to have limitations on how many objects you have in your field of view, because there more that existed the heavier it got on your computer resources. these days computers are so powerful i don't think there are a lot of games out there that remove bodies from the world, even after you leave the area. but some are likely to delete the bodies after a certain distance to conserve resources for other parts of the game instead of investing resources into remembering each individual thing on the map and the way they were before you left.

in those games that offer a delightful massacre of dead bodies and further throw a grenade into just for sick thrills, it can be satisfying for those who enjoy that sort of thing in their games.
En son Xautos tarafından düzenlendi; 12 Oca 2024 @ 12:50
< >
22 yorumdan 1 ile 15 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 12 Oca 2024 @ 12:26
İleti: 22