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How many people do you think they should have?
Games, even good ones, can be made by 3 people or less.
going up to 500, the absolute maximum for a sweatshop like Ubi's typical flagship dev team, requires 2 admin and support personnel for every 1 worker you add.
150-300 is the sweet spot in terms of administrative costs.
This industry often lays off people when there isn't much work. Game devs are disposable and frequently bounce around, working on one game for a project then moving on.
Most are like temp workers.
Would you keep a bunch of modelers on the payroll when you don't need any more models?
Also, I don't know if this is a lame joke or what, but please beg for something actually worth caring about and not just some Reddit tier joke game like Half Life 3.
>The Verge
♥♥♥♥ site.
people make reddit's modbots for free though. valve just inherited theirs when britain pushed to have the moderation staff eliminated to support their global brigade network's efficacy on the platform.
or was that a result of russian finance somehow. some network of lords and parliament members that can't control their finances and which nobody has oversight regarding.
Not for a millionaire company, no. Maybe billionaire.
Revenue and net profit does not always have something to do with number of employee´s.
Definitely not when other people are doing all the hard work. People make games, Valve just sells them.
A company like Moderna have what 185 employee´s..
Bro, their LinkedIn page says they have more than a thousand employees:
https://www.linkedin.com/company/modernatx/