Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
That means it isn't a PC.
You can put retroarch on series x that will run dosbox that will run windows 98. No modding required.
Also you can put windows 98 (i believe also xp via upgrade method 98>2000>xp) on a softmodded og xbox, which isn't technically a modification to the xbox. Holeup, I found this: https://xbmcxbox.blogspot.com/2014/01/install-microsoft-windows-98-on-orginal.html I remember people claiming to have done this although I have never done it myself. Ok so maybe 2000 and xp aren't possible on og xbox because of kernel. But maybe someone can port dosbox-x to it, I dunno https://fabulous.systems/posts/2023/07/installing-windows-xp-in-dosbox-x/
Hint: when dropping a name that's not commonly known, give some information. Who is that guy? Is he even able to make this kind of claim?
Now, "Steam on something" is rather simple; even I have a Steam client of my own that I can compile whereever I need it. It generally runs on my Raspi.
That thing doesn't have the Steam runtime environment, and can't download games -- but, doing the second might be possible and I just don't need it, while doing the first likely borders into piracy. However, Valve could just port their client and runtime to whatever platform they want them on, no problem there.
The thing that makes Steam useful and successful is the games. And Steam is not an operating system -- games still need whatever operating system they are made for.
This means that for "Steam on XBox" to be useful in anyway, publishers would either to bring their XBox-games to Steam, which is unlikely because they are doing just fine selling separate licenses for PC and XBox while people expect to buy one license for all supported platforms on Steam (Steam does not technically require that, but they sure do everything to encourage it...).
Or, XBox would have to run a plain old Windows, so Windows games can run on it. Or, at least, a significant number of Windows games. Maybe games without controller support won't run, or games that actually run through a DOS-emulation. Regardless, XBox would need to be able to run a significant number of the Windows games on Steam for that feature to be useful in any way.
Of course, Microsoft is also in a great position to make a Windows emulator -- but that would still be a lot of work. Wine/Proton has been around "for a while", and it's still not 100%....
It also requires you to buy a developer license($20), which they remove if you aren't actively de loping for the Xbox.
UWP packages aren't modding though. And if talking about the og xbox, a softmod isn't technically modding the xbox itself, just the software on it, which is what we are trying to do anyway.
Why would they be pushing gamepass and their own storefront if they're gonna allow Steam on the platform?
They might as well allow the Sony Store on it too.