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I checked your reviews and we may have similar tastes.. (Dirty games aside). Feel free to check some of my more played games or high reviews, who knows, you may find a gem. lol
If $500 is high end, then $200 is the average. Everyone should get at least a 4070 and only the richer gets 4090 but it does happen. The future of highly detailed, highly realistic gaming never happened because developers see that we're still using very weak 3D graphics today.
Those are pretty repetitive and get tiresome really quickly, no matter if its ♥♥♥♥♥, or Zombies, or ♥♥♥♥ Korean Zombis.
There are, though, many different playabilities and mechanics being created. Diversity is growing, underneath the huge shadow of triple-A crap.
I don't think VR and hyperrealism are a good hype. Instead, I wish people making indie games would do better resource management, like they did in the 90s.
A lot of computing is bloated these days, and I'm much more interested about things like Playdate, GB Studio, Raspberry Pi, and even alternate blogging media such as Gemini/Gopher.
There is a vast and exciting realm growing for real geeks, while consumerist folk are being fed rebranding of the same crap.
Safe investments are not bold ones. Safe investments don't involve taking risks and doing something different. A safe investment is one that follows a proven formula. This is why so many big-budget games feel so cookie cutter.
Where the real innovation happens is with indies. They don't have a lot of money, but they have passion for what they're making and they're not afraid to take risks and do something different. Every once in a while an indie will capture lighting in a bottle and ride the rocket to super-success. The next year, all the bigger publishers will try and emulate that.
Minecraft is a perfect example. One Swedish guy made a clone of a blocky game he liked. It was just a side project for him really. Completely unexpectedly, it exploded in popularity and rose to the stratosphere. Mojang sold for billions and that Swedish guy is now a multi billionaire and lives a somewhat lonely existence in his multi million dollar Beverly Hills mansion.
Since the unexpected success of Minecraft, every game is now trying to be Minecraft.
Some indies do, but we've lost the parallel line of new graphics and new gameplay.
The innovation in gameplay ideas and the innovation in graphics are being done by different studios.
The PS3/360 era is so fondly remembered because it was the last time these two ideas met perfectly.
This gives the impression that games are not really evolving or offering anything new.
That's why I personal are more into Indie games the last ~10 years... once in a while some Indie dev drops a game that feel like something new or at least like something I haven't seen thousand times before.
I only keep the durty games on wishlist so I can copy-pasta insta-answers for folks seeking game recommendations on OT . . . I'm a real oldschool pc gamer, but occasionally play some ok newer stuff.
Weird thing to focus as a evolutive sign. It's mosty a matter of economics. One less thing to build, render and animate. And so far something people largely don't miss.
As multiplayer became ubiquitous the need to develop an AI for games diminished.
I still value lots the games that put effort into single player experiences and add bots to their games, but the actual demographic isn't really into playing with a bunch of bots when there's other people at reach.
Again economics. That manpower is better put on something else, as permanent internet connections have that side covered.
MTXs are just the reflection of new development cycles. Nowadays games are expected to be around for longer, to drop more and more frequent content updates. Single payments don't really cover that. MTX allow for a continuous source of revenue to give a continuous ammount of content.
Times change, so do the ways to charge for things.
Look better games. Expand your horizons.
I'm looking at a majority of the game Developers that put the same features in every game because they think that's what people want... which makes the majority of the games the same.
"realistic npc's" lawl
That's just twitter.
What about all the People who claim they won't spend a single penny on anything
after the 2016 Date? How does that factor into the whole it makes money thing???
What 2016 date?
Being innovative and being heavy on mtx are two exclusive things. This is why this kind of discussion tends to get nowhere