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I dunno how I feel about Suikoden 3...
After 2 perfected the design and concepts of 1, well...

I miss the sprite art. I get that this was the era where literally everything was 3d, so it didn't surprise me, but I still miss it.

And... ok... We're tribal people now. I guess that's no big. A little different. Maybe the other two characters aren't. And... Wait... Is that a duck? There's a duck in my party? Thinking about it, this one shouldn't have surprised me. But it did, lol.

Alright so now let's get to the combat. Ok, now this is very different. We now have our six members in three ranks of two. I... suppose... it could develop in an interesting way, but so far it just seems to have lost a lot of depth.

I'm gonna stick with it though. It's grown on me a little bit in the two hours or so I've played so far.
Τελευταία επεξεργασία από Devsman; 14 Μαϊ 2023, 6:58
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I have played Suikoden 2 and I didn't like it that much.
I usually am not even able to play jrpgs because I fall asleep literally, if I try to play them I start to feel numb and then fall asleep after a few minutes, with very few exceptions, so I have been able to finish this one so it is less bad than most others I guess, but the story at least for me it was really unexciting and uninteresting. The main quest to me felt like a huge waste of time.
The graphics were good but I would not say that it was one of the best looking game ever.
Τελευταία επεξεργασία από gugnihr; 20 Μαϊ 2023, 23:35
Αναρτήθηκε αρχικά από Moogal™:
Never played Suikoden.
The main things that set the series apart from other Turn-based JRPGs (at least, that I've played) in my opinion are:

1. Positively enormous roster of unique party members with their own character designs, strengths, weaknesses, synergies and often some additional non-combat utility (for example, a guy who fixes the broken elevator in your base so you can move around better). Most JRPGs have somewhere around 6 to 15 or so. Suikoden games have 108 minimum. Many of these are hidden, missable or you choose one of two for the playthrough.

2. Multiple distinct combat systems that make for really satisfying encounters. In the first two games there were three: party-based combat, duels and strategy battles. What makes this work so well is that important parts of the story or particularly important villains can actually have multiple of these systems in succession. My favorite example is a boss in S2 that you first defeat on the battlefield, then as a party of six vs one, then finally in a duel.

3. It just does a lot of things differently. If you're used to other really popular TBRPGs, some things feel right at home but a number of things are refreshingly different. For example, the story is usually a war story instead of a save the world from an overpowered bad guy story. They also manage both inventory and magic a little differently than most of the others. Plus, it's got a pretty unique aesthetic with Chinese-inspired clothing and such.
Τελευταία επεξεργασία από Devsman; 20 Μαϊ 2023, 23:37
Αναρτήθηκε αρχικά από Devsman's Comet:
Αναρτήθηκε αρχικά από Moogal™:
Never played Suikoden.
The main things that set the series apart from other Turn-based JRPGs (at least, that I've played) in my opinion are:

1. Positively enormous roster of unique party members with their own character designs, strengths, weaknesses, synergies and often some additional non-combat utility (for example, a guy who fixes the broken elevator in your base so you can move around better). Most JRPGs have somewhere around 6 to 15 or so. Suikoden games have 108 minimum. Many of these are hidden, missable or you choose one of two for the playthrough.

2. Multiple distinct combat systems that make for really satisfying encounters. In the first two games there were three: party-based combat, duels and strategy battles. What makes this work so well is that important parts of the story or particularly important villains can actually have multiple of these systems in succession. My favorite example is a boss in S2 that you first defeat on the battlefield, then as a party of six vs one, then finally in a duel.

3. It just does a lot of things differently. If you're used to other really popular TBRPGs, some things feel right at home but a number of things are refreshingly different. For example, the story is usually a war story instead of a save the world from an overpowered bad guy story. They also manage both inventory and magic a little differently than most of the others. Plus, it's got a pretty unique aesthetic with Chinese-inspired clothing and such.

Ok, thanks. Those first two are for the PS1 right?
Αναρτήθηκε αρχικά από Moogal™:
Αναρτήθηκε αρχικά από Devsman's Comet:
The main things that set the series apart from other Turn-based JRPGs (at least, that I've played) in my opinion are:

1. Positively enormous roster of unique party members with their own character designs, strengths, weaknesses, synergies and often some additional non-combat utility (for example, a guy who fixes the broken elevator in your base so you can move around better). Most JRPGs have somewhere around 6 to 15 or so. Suikoden games have 108 minimum. Many of these are hidden, missable or you choose one of two for the playthrough.

2. Multiple distinct combat systems that make for really satisfying encounters. In the first two games there were three: party-based combat, duels and strategy battles. What makes this work so well is that important parts of the story or particularly important villains can actually have multiple of these systems in succession. My favorite example is a boss in S2 that you first defeat on the battlefield, then as a party of six vs one, then finally in a duel.

3. It just does a lot of things differently. If you're used to other really popular TBRPGs, some things feel right at home but a number of things are refreshingly different. For example, the story is usually a war story instead of a save the world from an overpowered bad guy story. They also manage both inventory and magic a little differently than most of the others. Plus, it's got a pretty unique aesthetic with Chinese-inspired clothing and such.

Ok, thanks. Those first two are for the PS1 right?
Yep
Ok, I finally got to the point where I can recruit people. And had my first duel, too! This feels like Suikoden again, lol.

I'm pretty sure I won 20k against Mike but he won't join me...
Lol Juan slept through a whole boss fight.

To be fair, I think I faced it much later than I was supposed to since it went down in two hits. Two good hits, mind you. But still.
"Sooooo, you like Suikoden?"
Αναρτήθηκε αρχικά από TwisterCat:
"Sooooo, you like Suikoden?"
I've played through MGS1 more times than I could even guess. But I've never heard that line because I only got into Suikoden as a PS1 Classic on PS3.
Yeah I actually have kinda gone full circle here, lol.

At first it was like eh
Then it grew on me
Now back to eh

I think what it was more than anything was the Thomas chapters ruled, lol. Geddoe is ok too but the other two characters not so much. I mean, I think they're ok characters and all but their stories are just so go here do that. After their first chapters, that is.

That and, well, I've pretty much done all the bosses and dungeons three or four times apiece. At a minimum. >_>

I think I'm about to finish Chris Chapter 3, which since I'm finished with Hugo chapter 3, means all that will be left is Geddoe chapter 3 and whatever comes after that.

Then again, I've been assuming I was about to finish Chris Chapter 3 for like half of Chris Chapter 3...
Τελευταία επεξεργασία από Devsman; 15 Ιουν 2023, 7:36
I was hoping to finish this before the Summer Sale but not looking good, lol. Eight days until the sale starts, two of which I'm booked for, and it feels like there's still a ton left.

I just started chapter 4, for reference.
Man this final boss is brutal. I'm going with Geddoe, the royal flush gang and Aila because the Internet says there's an extra cutscene or something. Otherwise I'd use OP unit combos. Maybe Geddoe/Juan, Futch/Bright, Hugo/Fubar or so.

After leveling until I pretty much can't anymore (everyone 59 except Geddoe 64), I just can't handle the damage output and the spell interruptions. Even with maxed magic resistance.
Τελευταία επεξεργασία από Devsman; 16 Ιουλ 2023, 11:27
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Όλες οι συζητήσεις > Φόρουμ Steam > Off Topic > Λεπτομέρειες θέματος
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