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Still haven't played #2. I should look into that.
also i'm just not aware of the popularity of the game in term of benchmarking. i'm too young to know that
Like a lot of old games, Crysis is limited by your processor's single thread speed.
They also took a lot of lighting and shubbery effects out before release.
Edit: I know they downgraded the graphics because the pre-release demo has the best graphics, longer draw distances, etc.. and they downgraded the graphics with every patch. Look at the textures on the mountains in my screenshots. They don't look that crisp with v1.2 patch.
Never was interested in it myself, but that's because I wasn't into FPS games much anymore around then and graphics never were an actual selling point for me.
I think MGS5 is the only game with comparable ai today, and even they they're a little bit limited by the engagement distances in that game. Crysis really punished you for alerting an outpost chain too early. Great tactical gameplay though, especially the way huts and furniture would gradually collapse and complicate every aspect of a fight.
The graphics downgrades bugged me a lot honestly. 22fps vs 30 wasn't really worth it compared to what was lost.
There were also the large scale multiplayer maps and scalable objective design with day/night cycle too. Could set a large conquest game two or three times the size of the average battlefield map to last 7+ irl days. Really thought multiplayer was going to be nuts in another decade or so.