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报告翻译问题
One Must Fall: 2097
that would make me 113 years old..granted im hoping to live to about 187 years old..we'll see..or we wont..hahah
Best music, best gameplay, best all around RPG in my opinion. How they tied everything together really made them worth playing through multiple times.
Notice I didn't pick one particular game. I don't think there is one particular greatest game.
Far too many great games to insult the rest of them. Besides, I could say the exact same thing about the Fallout series, the Xenosaga trilogy, all the Persona games ... I could go on and on.
I have been very fortunate to play games over the last 6 decades and I intend to be grateful to them all instead of bowing to one.
also if there was one that was great it would have active players that dont afk for 20 odd mins and act shocked when people hate them. nothing like 20 40 min losses only to see the best enemy player was your "ally" with 1/10th the stats of a normal person who isnt afk.
A game would be perfect if:
- It contains no ads, unnecessary outgoing connections, or spyware and tracking
- What I buy truly belongs to me and no developer, publisher, or platform operator has the right to mess with it.
- Characters don't look like they've escaped from a freak show
- The content looks exactly like the glossy renders and teaser material as advertised
- It is not contaminated by political agendas (e.g., gendering, censorship, strange moral, and ethical ideas)
- The Game content is truly randomly generated and not just percentage-based, where everything still looks the same
- Where game content also looks valuable and not just sterile and cheap
- Players can significantly influence and change the world according to their own desires
- The game world grows, changes continuously, and evolves independently of player actions
- NPCs act intelligently and autonomously and do not ignore the player after completing a task
- When players are not abused for experiments by developers and publishers
- NPCs are not just there to fake a lively world
- Enemy AI is truly intelligent and acts accordingly, not just mindlessly rushing at the player
- Players are reflected in surfaces like water, windows or other
- Where proportions of NPC and player characters also fit. There seem to be massive problems with forehead/hair and eyebrows these days
- Players are not constantly bombarded with dialogue from NPCs
- It has replay value
- It is designed for single-player
- It has no DRM
- It has no microtransactions
- Players are not ripped off and deceived or lied by developers and publishers about content or content behaviour
- It includes smooth controls and no clunky bs control layout
- It receives regular updates
- Proper names are NOT translated (often seen in Japanese products)
- It includes more than just the English language
- Translations are CORRECT. Entertainment products that translate "you" to the formal "SIE" in German? Often a FAIL
- It has no launcher or strange compiled setups (e.g. Steam, GoG)
- Players do not encounter invisible walls while exploring
- Interaction is truly interaction. Game worlds these days feel dead in this regard.
- Players can freely interact
- Interior objects are not just for decoration
- All buildings (if present) can be entered and explored
--Above all, it would be nice to get something new for a change. We've been served the same thing for nearly 30 years now. There's a complete lack of innovation. Only the technology behind it has improved so far, and most importantly, players don't need to be constantly pampered or receive feedback all the time.
I have no desire to play the same game from childhood to retirement age or the umpteenth remake and remastered version for title XY. Keyword: Abuse of sentimentality.
Especially the big publishers in particular, who have been around since the 90s and longer, are resting on their laurels and destroying the market, preventing innovation. Plus copyright, naming rights and all that crap.
A general change of system would be good
And I am not even going to do an "on paper perfect game" run down- what is "perfect" for me might really suck for someone else, the same way Tetris and Pong did for me.
It's rather baffling that F2P games down right provide more contents than P2P games, and ironically, less predatory transaction practice than P2P games.
There are several games that individually has good parts that makes me want to play them but you can always find parts that make them not perfect. But they are fun anyway.
I tend to play games I can mod and fix the parts I don't like with the game.
The Sims and Skyrim are far from perfecr but you can do a lot with them.
I guess a perfect game would need to be able to mold itself completly to how I want to play it. Modding can be a lot of work and frustration but also fun.
God Hand
Burnout Revenge
Over the years I’ve come across games that compel me to play more and more but perfect is a stretch.
I think for me personally one measure of a decent game is completing it. I have 350+ games and have completed maybe 1.
Uncharted was well put together and the only one I’ve completed. Also broken sword but that was before steam on Disc.
The other 349 games are still good for what they are though and enjoy them. Think it’s my play style too.
Shadows of doubt I remember playing for first time thinking this feels intricate, interesting and lived in. I enjoyed that feeling and wanted to play more.
Valheim first time was similar and shadows of war with nemesis system. Splinter cell, broken sword. Crysis 1. Gears 1 was nothing like I ever saw in the gibs type destruction. 7days in that everything is destructible.
Problem is the ‘good feeling’ goes away - so maybe a perfect game is about a developer dabbling in dynamic systems to keep things fresh. Stuff like nemesis system so the players actions feel remembered, Random loot placement, random events, random ai pathing and behaviours etc.