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To answer your question, I think it has less to do with being underpowered or overpowered or balance or anything like that, and more to do with culture. Swords are just way more romanticised and seen as cooler, the same reason you always see samurai depicted in games wielding katanas. Even though in real life, the katana was generally more of a badge of office than a weapon used commonly on the battlefield.
And to make another comparison, it's similar to how the depiction of cowboys in media and the reality of what cowboys actually were in the real world are two very different things.
I believe there are viable spears in Nioh series, Surge and some Dark Souls games, when it comes to soulslikes.
Anyhow large staff fighting is very effective at crowd control in the right hands, so it probably is the main reason they don't like distracting from the trope of swords, it probably has much more to do with the roots of fantasy novels than anything else.
It is more heroic/improbable that one lone defender fended off a group of attackers with just a sword. That dominant sword arm is gonna get tired fast.
With a spear, its way more effective as you pick apart opponents before they get into your personal space and give you a bad ending, at which point you switch to a medium/short blade anyway for speed/efficiency, as grappling is pretty much the end game you want to avoid if its many on one.
It is never about the monk that laid down the law, its always about the knight who charged in with great justice. Not the lance/jousting pretentiousness either.
Mostly its probably to do with hit boxes if you are talking about MP games. Spears will seem like having a pistol in a sword fight, its hard to counter attack without opening yourself up, which with a good spear user = impaled. If the sword user closes the gap, the spear user is toast, usually, so maybe its kind of boring?
Its a bit like a sniper vs pistol debate. Both can be effective in their range role, but its a swine to have the wrong tool for the job, if you find yourself in reversed roles.
Sword is kind of a catch all, enough range that its a little defensive, but not so much range that its borderline useless at close quarters, which is usually what two hander swords suffer from as well.
More rare is a game that lets you throw and retrieve spears. That's more of an ancient world thing. Many games are more or less themed around medieval-era stuff. Weapons like a medieval pike (or those extra-long halberds) were actually not meant for 1v1 combat, rather for use in formations against cavalry or conscripts.
Have make a spear or blockade formation in game with multi-player online rewarding... introduce breaking line rewards and so on so on. This from a third or first person view I am speaking about.... not from a top down strategy type game.
Looks like Conan Exiles has a bunch of spears and stuff.
it does but, the issue is you can do some really good parry / swinging slashes with a spear, most devs just make the gameplay 'pokepokepoke'.
conan is a nice exception, spear is really hard to avoid there.
Not if the swordsman has real armor. Only a direct stab would have a decent chance of penetrating. Spear misses once, then he's scrambling to regain his footing while the swordsman closes the gap. A person strong enough to fight in armor could even grab or redirect the spear with his off-hand.
Okay, but what if the spear guy is like Wuxia-level? Okay, what if they both are?
Like people have said, to actually program every conceivable move-set would be borderline impossible.