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A lot of modern games either suffer from that, try to appeal to as many people as possible, or are released with barely any bugs patched.
tbh a good dev does not listen, they just do what they do best
70 to buy the standard edition, 100 to bu the ultimate edition and that's in US, UK, and Western Europe.
In some places, a new game is $150.
New games > from an era where monetization is needed to keep the company afloat due to high production costs, game design has been refined to be formulaic, and player retention is prioritized over quality.
Allow me to use an analogy from the simpsons
The Itchy & Scratchy Show attempts to regain lost viewers.
Lisa explains that the itchy and scratchy characters have lost their impact on audiences after being on the air for so long.
Meyers decides that the cartoon needs a new character: Poochie, a dog with an "attitude" who surfs, raps, and plays electric guitar. At Bart and Lisa's suggestion, Homer auditions for Poochie's voice and gets the part.
However, the cartoon largely consists of Poochie showing off [devs flexing graphics with glitchy slop gameplay]
"Worst episode ever" - Comic Book Guy
Nobody likes Poochie nor itchy and scratchy anymore so the studio reverts back to old itchy and scratchy. [Gamers REJECT modern gaming. Old titles DOMINATE.]
https://www.youtube.com/watch?v=4tvAjX5ACPo
New games > trying to develop, grow, and survive in a cruel cruel threatening world
He repeats the same catchphrases and sound bytes he has heard from the anti-woke grifters.