Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grave of the Fireflies is an great example of this.
from where I stand, I think too much.but not base on the usual reality.
words, they were there to help everyone think, but it told me to do something evil.
Conceptually, I don't prefer either. In practice, I've probably enjoyed more works with "downer" endings than "upbeat" ones. But that has to do with more than just the end of the stories. "Story" in general is not what interests me most about games/books/movies.
Why not a mixed ending though. "We won, but at what cost?" It is not necessary for every character to have an equal outcome from their actions.