Have you ever used a walkthrough to go on in a game?
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Näytetään 1-15 / 23 kommentista
Back in the 90's when strategy guides were still a 'thing'. :/
Sure, when I was young I had various magazines with walkthroughs. Usually, I would only resort to them if I got stuck, though.
Of course. Some of the developers ideas are so obscure that you can sit there until cows come home.
I actually advise people to use walkthroughs before they play. Maybe not all of it to the end but at least 1-2 hours to get a feel of the game. I am currently dealing with Sekiro and watching a walkthrough helps, to see how you should play the game rather than frustration, because Sekiro is hard game and has veru awkward combat system
Pipe 13.3.2024 klo 22.02 
I had one glued to my face when playing tales of vesperia. so many missables in that game
Fake 13.3.2024 klo 22.05 
Yes. Old MMORPG, Secret World, had puzzles/quests that REQUIRED players to know Latin.

Seriously, using a dead language for missions is messed up. With that aside, I love the game used ARG elements to solve in game quests/missions.
No, they defeat the entire point of playing a game and remove any form of challenge.
kbiz 13.3.2024 klo 22.08 
Never before I finished the game. For me the unknown is the whole point.
Mina 13.3.2024 klo 22.08 
Difficult, earlier games
XSGames lähetti viestin:
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Yup. I'll do it if I want and you can't stop me!

I was doing it for BG3, not long ago - There are a number of critical points and decisions in the game and there's not much telegraphing of those to the player. I dislike that.. So, I often double check my decisions with a walkthrough/guide.
RuneScape 2 / Old School RuneScape

Anyone who has ever completed one of the old, classic quests - the ones from the early-2000s - will know that trying to do them without a guide is damn near impossible.

Put it this way: old quests in RuneScape were so badly designed, the developers straight up added in links to the wiki pages for them. You can right-click on a quest’s name and open its guide in your browser from inside the game.

The puzzles were sometimes just a pure guessing game, where you simply wandered the whole region and clicked on everything until you were given the key item. And you also always needed random stuff for certain stages of the quest, none of which you were warned about ahead of time and many requiring you to leave the quest area and go somewhere else, sometimes far away - even as far as the complete other side of the world - in order to get them.
When i want to complete achievs like specific hard ones, for collectibles when replaying a game or something like that.
Yes, it's totally normal. People have been doing that since RPGs on the NES and SNES. Granted, there weren't many RPGs on the NES, but there were several on the SNES. Point being, it's very normal. The PSX and PS2 also had hundreds of games each which were guide book worthy. Publication companies made a hefty penny on those back in the day. And they were well warranted as well.

Internet guides are great, don't get me wrong, and it does help that you can now include pictures in them, but back in the old days where internet guides were MOSTLY text-based, you REALLY had to be detail-oriented in order to follow some online guides because writers would need to describe what they saw in games with words and readers would also have to be able to see what the writer was talking about.

If the writer was proficient enough than it was doable. If not however, than yeah, it'd flop and you'd just end up having to get the guide book anyway. MOST of the time, the writer was proficient enough.
Phirestar lähetti viestin:
RuneScape 2 / Old School RuneScape

Anyone who has ever completed one of the old, classic quests - the ones from the early-2000s - will know that trying to do them without a guide is damn near impossible.
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Old-school "EverQuest" was like that. Some quests... Well, there was just no way to figure out what to do and some of the quests were extensive, taking dozens or more hours of constant work to complete. Some secrets have yet to be uncovered, still.

Yet, many/most quests/etc were ferreted out by players... That was the amazing part. (Though, some few may have had a little help.)

For some, I printed out Allakhazam guide pages...

I like long quests with lots of different bits, but if they're not reasonably good at informing the player what's required, I nope out and grab a guide.
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