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번역 관련 문제 보고
I haven't paid any attention to CoD since MW2, but this sort of thing doesn't surprise me at all.
lol, "un-fair success." I think it would only be un-fair if Activision/IW was actually responsible for creating the hordes of gaming zombies that continue to suck down every iteration of their digitized garbage, year after year. Activision/IW and their copycats are just exploiting a pre-existing phenomenon.
Call of Duty 3 was the first CoD that I played, and I found it to be much more enjoyable (in terms of online multiplayer) than any of the titles that followed. For me, it wasn't so much a change in "skill level" that signalled the qualitative decline of CoD as it was the addition of the perks system and other gimmicky crap to make up for a lack of actual innovation, culminating in the cluster**** of bull**** that was MW2's online multiplayer.
"Regenerating health, sprintburst which disables running and gunning, weaponlimit, aiming down sights, "
These aren't issues.
"all of these games rely around covershoot gameplay because regenerating health removes the possibilty to go Rambo due to dying from 2-3 hits. "
This doesn't even make sense. Stopped reading after this.
Which is FPS games :p
See that direction? CS:GO over there. I'm starting TF2 get bored of your crappy shooters. have a Medal of Honor, and stop boasing that you've spent over 1000h on a crappy online Battlefield. Get a Half-Life and see if CoD will be remembred when the shooter meets it's Doom. I can assure you, it will be dug up in a Tomb Raider, and no-one will have a Fear about the fact it has a Wolfenstien companion. The series is in a Crysis and doesn't have a Halo. People gatting RAGE in the Metro system is starting to get annoying, so go and die, CoD.
First person, awesome weapons, multiple different perks, and true co-op gameplay. What more do you need?
Oh yeah, and ZOMBIES.
If you have been raised by DooM and Quake, and not by Call of Duty. Then yes, they are issues.
Doesn't make sense? Huh, how come not? You die from 2-5 hits in Duke Nukem Forever, CoD and pretty much every other regen game also, such as Killzone or Medal of Honor.
Are you sincerly saying that regen allowes to go more rambo than traditional manual health management? I certainly can take alot more bullets in Duke 3D, DooM, Serious Sam, Hard Reset and pretty much every traditional FPS than any regen health game. The reason is because regen=stay behind cover.
There are plenty of wrong with the listed games. They are all CoD clones. Meaning they feel identical gameplaywise. Far Cry 3 feels CoD even more than Far Cry 2, and i already had difficult time accepting FC2 gameplay. I see that you have 100+ hrs in Call of Duty and therefore i don't expect you to understand.
FC3 is definitely not GOTY of 2012. Better candidates are Hard Reset (Exile addon completes the 2011 release which ended up early due to indie budget) or Alan Wake (PC release date) due to innovative and refreshing gameplay. FC3 is just another generic modern shooter. And if not thinking the semi health regen and openworld level desing. There isn't much different compared to CoD. Hard Reset has nothing similar to CoD. The game is set on Cyberpunk, has two weapons which have 10+ alternate fire types (such as electricity, rocketlauncher, minigun and railgun..) and non-regen health with level design that has secrets and requires traditional resource management inorder to survive.
Aim down sights has become popular because most games are simply console ports. Aim down sights is being used on consoles because the thumbstick is not precise if you turn and have to precisely aim also. Thats why the game is put on a high sensitivity when hip fire mode and low sensitivity when aim down sights. PC doesn't need any ironsights since mouse aiming with hipfire has worked well since 1992 (Wolfenstein 3D). Hard Reset doesn't have ads and basically Serious Sam 3 doesn't either, because the ads that is in Serious Sam 3, is only with two weapons of the all 15 weapons. It's there only because the first few levels are a parody of modern FPS due to their linearity and boring feel.
Sprinting. Again, to make console players be able to hit with their ironsights. Play Unreal Tournament or Quake Live and tell me how often people stop to shoot. They don't. The fight is moving while you are perfectly defending yourself. Sprintburst is part of dumbing down since when you evade with sprint, you are incapable of defending yourself (casual friendly, easier gameplay for the one shooting you) while in Quake Live you evade and defend simultaneously because you can run and shoot at the same time (non-casual friendly, takes skill to be good at). Again, every videogame is not supposed to be about realism. And if the majority of moderntime released (2007-) FPS has been nothing but CoD clones, surely it gets annoying that you cannot run and gun in a SCIFI FPS like Killzone, Bulletstorm or Rage?. Tell me again why cant you do something in an SCIFI FPS? It's SCIFI already, so obviously it's not about realism.
Since when has realism been more fun than imagination? Realism limits things you can do, realism limits fun because im sorry but if you want realism, howabout opening that door and going outdoors or simply firing up Arma? Videogames are more an escape from reality. So why would i want to relive reality with videogames? Imagination is alot more fun. You have endless possibilities whereas with realism you can only go so far until the limits come. Eg. you can't start flying from the ground on your own in reality, but imagination enables it. You can't have cities that are sky high with flying cars and floating bilboardsings, but imagination enables it. With imagination there are literally no limits on what you can, and what you cannot do, so it's alot more versatile compared to reality. And god knows we've have had more than enough already of these "realistic" modern shooters.
I do know of a developer who is trying to do just that. Why not take and build a game from the ground up without developing around a specific mechanic? The dev I am talking about is doing just that. Why not make it so a mechanic cannot be misused (think bunny hopping)? Sure, people can jump, but should they especially with 50+ pounds of equipment on his back or when wearing body armor? Why not attach a penalty to being able to jump such as not being able to hit a whatever you are trying to shoot at and the fact that jumping makes you a target instead? This would be the complete opposite of what CoD has (unless they removed jumping from it after the first version of it which I doubt).
CoD had med kits (and I guess now regenerating health where if you sit out of the action for a bit you regain full health). Why does a game have to have that? Why can't there be a medic that can treat a wound, but you stay wounded, but still able to fight, even at a reduced capability? Also, most games require multiple shots before a target goes down or your character is a bullet sponge. Why not remove that from a game and make it a one or two shot game where you might not necessarily live depending on where you are hit? A chest shot or a head shot will kill someone in real life more often than not. Games can reflect that just as easily.
What about weapons? I already asked above, why not get rid of the reasons why someone would carry an M24 instead of an M4? Make it so the gamer pays a penalty for carrying a sniper rifle instead of a carbine. The same is true of the opposite, there is no reason why someone can snipe someone across the map with a shotgun when the effective range of shotguns are mere yards and not hundreds of yards.
See, I already know of a developer who is doing that. Will they have a huge following? Probably not at first, but there is hope of tapping into the previous market that GR (not the garbage made after Ubi bought RSE) had (though it remains to be seen). Even though the owner no longer works for RSE (Lead Level Designer for RS/UO and GR/DS/IT), he has been contracted by them for levels as well as contract work for Tripwire RO2, the US Army and Air Force (working on simulations for SpecOps teams), and has entered partnerships with Doorkickers and Killhouse games (gotta have income to develop a game so doing contract work helps pay bills). They are also a PS4/PS Vita developer as well as Steamworks. They also have been licensed to use UE4. Although it isn't guaranteed, he wants to bring the company's game to the PS4 without changing gameplay or removing features from it (though there will be changed to facilitate use of a controller instead of a mouse and keyboard).
As I said, there is no reason why a developer can't bring something new to the FPS genre, it's just that most do not care to try and prefer to make flavor of the month type games that get discarded as soon as the next one comes out.
You don't think what i'm about to tell you, is un-fair?
Every game dev uptil 2007 had been trying to make the best possible kinda game with good challenge (singleplayer and multiplayer). And then these suckers at Activision thought "what if we make it so easy that we could have a totally new audience (casual gamers). That way we could have record amount of sales". And they did have record amount of sales, because not only of game being super easy so that anyone can play it and be good at it, but because they have also bribed the reviews to get good scores. CoD 4 added all those perks and streaks and very much randomness just like Tripwire president has said.
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/
The "Halo Ruined FPS Gaming" faction might take issue with that claim.
I'll admit that I have an acquired bias towards viewing claims of "un-fairness" as more an admission of weakness than an exposure of underhanded/dirty (business) practices, but I still don't think it applies that much here. They found a naturally-occuring phenomenon (casual gamers) and they manipulated/exploited it by using obscene amounts of advertising (including those bribed reviews you mentioned) to promote a nice-looking, mob-oriented degeneration of a franchise, just as any other major company producing FPS games was free to do. The immense success and profits they achieved from this was a signal to other FPS-making companies to imitate their example, hence the FPS genre getting overcrowded with CoD-esque stagnation. This wasn't made possible by the greed or malice of Activision/IW, this was made possible by the sheepishness and low standards of gaming zombies/the mob.
There is a reason Why Unreal 3 and Quake 4 Quake Live ddnt catch on. Most gamers dotn want to spend time practicing tens of hours just to be able to move bout the maps faster
The unreals and Quakes and Dooms were popular because that is all there was at the time, they literally were the best.