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回報翻譯問題
Other reasons is that everything has to be rendered twice though some things are shared in memory. Even though things are rendered twice, it only draws the same number of pixels on the screen. Driver work is also doubled to draw both sceens. That there is a decrease in resolution from a single screen view and a split screen view from the sounds of things meaning things do not look as good in split screen compared to single screen. There will only be 3,000,000 pixels on a screen no matter what (not the actual number of pixels drawn, just an example).
There is also the fact that lots of gameplay stuff is controlled or managed client side which makes it difficult in managing what client is what when using just a single machine.
This is development side of things. The Unreal engine has it built in, but making work takes some doing.
I truly understand that split-screen isn't a popular feature and is easily overlooked by the majority of the PC gaming community, and there are perfectly good reasons for it. It probably isn't worth working into the majority of coop PC titles. But to actually remove it from a game that already has it, where the heavy development work is already done, just seems like it's alienating an already niche portion of the community for no reason. At least no good reason based on this topic so far.
Again, look at the monitor size, though as previously stated, PCs can be connected to a TV, as one reason why it is removed. When having to render two screens into one, since a TV or monitor can only produce 3 million pixels (not the real number of pixels), each of those separate screens only gets 1.5 million pixels. To do that, restrictions as to what is shown are placed on how many pixels are actually shown to the viewer(s). Each has a lower resolution and definition compared to a screen only creating one image and using all the pixels to render said image. A single rendered screen will look better than two reduced rendered screens.
Back when TVs where 640x480 in resolution, that didn't matter really, games would never be seen in HD. Old CRT monitors are capable of HD resolutions (even if not in a 16:9 format) with up to 2048x1536 resolutions.
PC gamers, have always enjoyed better graphics than console gamers and would not want to take a step backwards in graphics to play split screen, thus never wanting it. Removing it makes sense.
Did they take into consideration that PC gamers also appreciate the versatility and open nature of the (rather expensive) gaming platform? To the ends that it's always better to have more options? Or that the people who actually use split-screen would be willing to make graphical concessions, rather than just axing the feature altogether?
I'm not entirely positive I believe that developers are this dense, or have such little respect for the PC community... though after reading through some of the responses to this topic, I guess I can't blame them.
REALLY? I HAVE SO MANY GOOD REASONS FOR THIS!
What people tend to forget is that all game development takes place on a PC and more or less start out as PC games. There should be no reason why a developer cannot have all the basic stuff finished as far as artwork and such, which is what we are actually seeing over the models and objects seen in game, before they start working on split screen as that is the extra work.
Once a batch of code is ready to play, it is compiled to run on a debug or developer's console (I was told that the XBox dev console cost $10,000 each) so they can ensure that the code isn't buggy and playable. They keep using the original code or fix the original code if buggy until all the code is done and ready to ship.
I have had a small glimpse into the behind the scenes of game development so I can only tell you what I have seen or asked about, not why a particular developer does what he does.
Ghost Recon was supposed to be a launch title for the XBox, but instead came out on the PC first. Looking at some of the files, one can see code for the XBox in the files that were in the PC game. That is due to the hardware on the XBox was basically a PIII computer with a a modified GeForce Ti 500 video card, pretty much what I had for a PC at the time and still, the PC version of GR (see the pics I posted earlier) did not have split screen.
With Big Picture right there, I thought it was obvious that there were more and more PC gamers playing on a couch and television setup. There really is NO REASON a developer should actually go to the trouble of removing a feature already built into the game like splitscreen. It's just dumb. People DO use it, stop saying they don't because YOU don't.
I gave up buying LOTR: War in the North when I found out I'm not going to be able to play it with my girlfriend just because of a random "no splitscreen on PC" rule. It's time to adapt, developers.
So frigging confusing. Hard on the eyes.
What if I said it's time to adapt, gamers? Its 2014, decent PC's dont cost that much anymore. Even on minimum wage it shouldnt take that long (A month and a half or less) to get enough money for a decent PC. Online play is now and the future, split screen and (Mostly) LAN is all but gone.
Screensize isn't an excuse; you can hook up a console on a small TV as well. If the screen is too small, don't use the splitscreen. Simple as that. You can hook up a PC on a big TV as well -- I even have a PC hooked up to a projector as the only output device, which outmatches pretty much every TV on the market except those with a 5-digit pricetag.
If you ask me, it's money. Why have splitscreen if you can sell two copies so players can use LAN?
And heck, I don't even care about multiplayer since I can't really multiplayer with myself. I did it on Borderlands to transfer items between characters, but that's about the extent of my multiplayer-usage. I simply root for splitscreen because it makes no sense to NOT have local multiplayer in some form.
P.S. It's time to adapt, developers.