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Which Game Mechanics you dont like?
I dont like a lot text in video games or text boxes. Feels like they just want data from users like on forums xD

Action Adventure are in this better with Cutscenes and without a lot text boxes just Gameplay.

But with bad writing it flop very fast also the ki in games is too just for selling user data i believe. Should be illegal in my opinion. In those games it feels like its just an ilusion that you made choice. Why not enviromental decisions where you do something and then without textboxes something happens.

What Game Mechanic do you not like?
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Showing 1-15 of 21 comments
Walking sections which serve as a replacement for loading.
I don't like how text in JRPG-style games appears on your screen one letter at a time with a stupid "deedly-deedly" sound like it's still 1987. And of course, a lower-pitched "doodly-doodly" sound if it's a male character speaking.

This horrible practice needs to be shamed into extinction.
the one where there are cheaters in soooo many games now and dev's just couldn't care less. It's like they are in bed with the people selling the cheats or something...
x 18 hours ago 
Originally posted by Jesus (Yeshua) lives&will return:
the one where there are cheaters in soooo many games now and dev's just couldn't care less. It's like they are in bed with the people selling the cheats or something...

Thats not a Game Mechanic develped from the Game Developer
adds in very tough boss fights. adds in general in boss fights can be obnoxious because you are just trying to fight the boss, but when the adds themselves make the boss fight unbearable i have an issue.
x 18 hours ago 
Originally posted by salamander:
adds in very tough boss fights. adds in general in boss fights can be obnoxious because you are just trying to fight the boss, but when the adds themselves make the boss fight unbearable i have an issue.

In which Game?
Must-defeat-boss-sequence at the end of each “level”.
Originally posted by x:
Originally posted by salamander:
adds in very tough boss fights. adds in general in boss fights can be obnoxious because you are just trying to fight the boss, but when the adds themselves make the boss fight unbearable i have an issue.

In which Game?

my first thought is hidetaka miyazakis fromsoft games, my favourite games of all time. adds are in some boss fights, little minions fighting alongside the boss. they are not always annoying, but sometimes they make the bosses miserable. or sometimes you have to fight multiple of a boss at once.

an example i can think of is the "rot crystal trio" in elden ring, to me easily one of the least fun boss fights miyazaki has ever dreamed up in his darkest nightmares. getting jumped by three poisonous goons and juggled to death is rage inducing.
Last edited by salamander; 18 hours ago
Kcey 17 hours ago 
Slide movement in video games, the most overhyped mechanic that's only used "once" when a multiplayer game first released, just for people to farm clips, after that people just go back to regular movement,

plus the slide movement is barely utilize in 95% of any Singleplayer games, try finding a singleplayer game that has a slide mechanic on Youtube, and you see what i mean by that.
Checkpoint saves.
Originally posted by x:
Originally posted by Jesus (Yeshua) lives&will return:
the one where there are cheaters in soooo many games now and dev's just couldn't care less. It's like they are in bed with the people selling the cheats or something...

Thats not a Game Mechanic develped from the Game Developer
actually it is a failure of the dev, many games don't have cheaters, dev's just don't do their jobs to protect their games.
Originally posted by Kcey:
Slide movement in video games, the most overhyped mechanic that's only used "once" when a multiplayer game first released, just for people to farm clips, after that people just go back to regular movement,

plus the slide movement is barely utilize in 95% of any Singleplayer games, try finding a singleplayer game that has a slide mechanic on Youtube, and you see what i mean by that.
its good when you can cancel out of it and keep the momentum, but that leads back to the topic of the thread being when games limit your movement so much while trying to be movement based
The card system from tactics ogre reborn is the worst mechanic I can ever remember experiencing in a game.

The card mechanic is simply that enemies drop "cards" when they die which give in fight buffs and are also how you upgrade your characters. Except the NPCs can also pick up those cards randomly and friendly NPCs will bumrush the cards even if it is suicidal for them. So you can just flat out lose all of the experience you should have gained from a fight because of random enemy pathfinding.

Makes the entire game a kind of awful rush to pick up those card drops, which I didn't really like because it's not thematic at all.
Puzzles. I friggin hate puzzles.
Originally posted by x:
What Game Mechanic do you not like?

Puzzles, I despise puzzles in a FPS game. I have just written a review for Fallout 4: Far Harbour DLC, it plays fine until one specific quest, the pace of the game is then slowed to a crawl and breaks the immersion.

Let me kill things or blow it up and I'm quite happy :steamhappy:
Last edited by ~Ren~; 16 hours ago
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