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This horrible practice needs to be shamed into extinction.
Thats not a Game Mechanic develped from the Game Developer
In which Game?
my first thought is hidetaka miyazakis fromsoft games, my favourite games of all time. adds are in some boss fights, little minions fighting alongside the boss. they are not always annoying, but sometimes they make the bosses miserable. or sometimes you have to fight multiple of a boss at once.
an example i can think of is the "rot crystal trio" in elden ring, to me easily one of the least fun boss fights miyazaki has ever dreamed up in his darkest nightmares. getting jumped by three poisonous goons and juggled to death is rage inducing.
plus the slide movement is barely utilize in 95% of any Singleplayer games, try finding a singleplayer game that has a slide mechanic on Youtube, and you see what i mean by that.
The card mechanic is simply that enemies drop "cards" when they die which give in fight buffs and are also how you upgrade your characters. Except the NPCs can also pick up those cards randomly and friendly NPCs will bumrush the cards even if it is suicidal for them. So you can just flat out lose all of the experience you should have gained from a fight because of random enemy pathfinding.
Makes the entire game a kind of awful rush to pick up those card drops, which I didn't really like because it's not thematic at all.
Puzzles, I despise puzzles in a FPS game. I have just written a review for Fallout 4: Far Harbour DLC, it plays fine until one specific quest, the pace of the game is then slowed to a crawl and breaks the immersion.
Let me kill things or blow it up and I'm quite happy