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The best example is probably Monster Hunter. You fight the same monsters many many times, but the loot and desire to keep performing better keeps people playing. This is good grind to many, but some still despise it because for them it is just fighting the same monster. They don’t care about doing better. Once they have the loot from the monster they need, they don’t want to fight it again. MHW has some grind that even I don’t like, however, in the form of Kjarr weapons. These weapons drop seldomly from one opponent and require teamwork. Teamwork+rng for me is bad grind. If I could do it solo, I probably wouldn’t care.
Another example might be souls-like games. Some people give up fighting the same boss after losing for an hour and even refund the title. For them it’s bad repetition because they don’t believe they are getting better. Others will learn and overcome the boss and keep on playing. They set a goal to win, see progress, and eventually prevail.
TLDR: Yes, but it also depends on the person. There are different kinds of repetition, and what is “good” vs “bad” grind is debatable.
A sign of a good game is one that has other elements which can offset the boredom and keep you engaged. A good example being the Borderlands series which emphasizes loot, but has so many other well implemented features.
EDIT: Oh and since Tiny E isn't here yet, this:
https://store.steampowered.com/app/1302800/Chair_Fcking_Simulator/
It's the only explanation for why playtimes are rocketing up to and past 200 hours and still the demand is longer longer longer.
Personally I find myself gravitating towards older games because nothing new grabs my attention long enough.
If it is repetitive scenario but with dynamic actions like Counter-Strike, Dota, RimWorld, Killing Floor and so on, then it is fine, though sometimes getting boring.
If it is like some dumb grind like in MMORPGs quests or Stardew Valley or something else, then it is boring as hell and I hate things like that.
because.
humans generally like and enjoy repetition. what causes panic and anxiety in a lot of if not most people? change. uh oh.. this is different !!!.. uh oh.. never seen this before !!! /panic.
Looking at rpg games, majority of quest are fetch quest or kill quest. Real challenge is how to make it fun.
Or open world games you just get a set of skills to use against.... Thousands of enemies.
The bad kind of repititive is when the game ask you to complete similar task nonstop with almost nothing in between. That's bad.