Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
That is actually a really good idea, if a mouse were to vibrate to relate to gun fire, it would need 4 motors for up, down, left, right to show direction of sound and the intensity of vibration could show distance.
The problem is cost, weight, fitting the motors and then programming it to be able to work in games as it would run via dedicated software for the mouse which would somehow have to be integrated into games,
if such a thing were to be developed and games developers were to have the option to connect their game to the software and not have to develop their own independent system, I think it would be quite useful and would also save on visual clutter.
although not sure how my hand would like taking constant vibrations could cause arthritis or something.
https://www.youtube.com/watch?v=fxmLD8y0RNQ
https://youtu.be/JCkGoAYfhEQ
Use the subtitle, it's being made, I think.
https://youtu.be/KPwehnCEzZw
If a game doesn't offer any help in that regard it's something I have to deal with. And I have to develop strategies to somehow get that win anyways despide having to battle uphill. It may sound harsh but It is how it is.
On the flips side, you'll feel much more rewarded and satisfied if you win against players who doen't have to deal with a handicap when you fight on the same level as them.
So it can use with people who hear nothing at all.
And not damage your eardrum.
I am aware of what Fortnite has it would be cool if games muted their sound when visual cues are enabled so its not possible play with both audio and visual cues to stop it being misused.
It seems to me you're having trouble with the people that you play with, and not so much with the audio cues. You can just ignore those people. Their reports won't do anything, as long as I am there. Maybe mute them?
For people with hearing impairment, there could be a setting in games called “Visually Rich” that can be toggled on or off. This setting would make visual cues much more apparent. As an example, bullets would be outlined by a faint team-colored streak, all in-game announcements are declared in a noticeable, but not blinding, banner that can moved anywhere on the screen, footprints could be highlighted and shown on the mini-map in close proximity, and the recharge of abilities get more particle effects as an indication that they are available.
I’m not entirely sure if these are good suggestions, but it’s my first thoughts on the manner. However, this feature needs to be accordingly balanced to put hearing impaired players on equal footing as normal players without giving too much of an advantage, or such an addition would only be abused by a majority of users