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I have read OP several times and have expanded on my reasoning.
But seeing as I am so dense, care to summarise? What do you actually think this thread is about? How would you argue?
To answer the OP, it is because most of us PC gamers ARE trash, i.e. pirates. That's why we are treated as such.
so again you have nearly explictly stated that the reason developers are raging against gamers is because of piracy and then you say its not about that.
To be clear I think I know exactly where this post came from. I think its in realtion to ubisofts deployment of Unity and then complaining that gamers feel entitled. Well they do actually, a working game.
this has nothing to do with DRM
Ah, I see.
So developers should operate at a loss or just break even. Like a charity. Good idea.
Very viable business plan.
No DRM works as a niche market alternative, see GoG and how it will never be able to outcompete its competitors.
Of course there is room for improvement, but my personal experience is that actually, and especially, PC gamers are quite lenient when it comes to release time bugs. It is after all, something that happens EVERYTIME. I would be interested if you could name me one game that at release had no bugs. Just one?
But the way I see it, happy gamers are happy campers, out playing the game, and not making a lot of fuzzy noise on the forums. That would be the job of the vocal minority.
You've yet to really expand on your reasoning, and explain what it is specifically so bad that game companies do to you that makes you nerd rage? I will almost guarantee you that the ultimate root cause will likely be piracy.
focus.
you are saying the REASON ubisoft deployed an unworkable game and then later talked about gamers entitilement is because they are trying to make money?
what the actual Fkkk?
screw them
Your buddy disagrees.
not really a good answer my question but to answer yours I dont give a f888 about console ports.
From what I understand ubisofts deployment of an unplayble game was for both consoles and PCs and from my understand from you they did that on purpose becuase of PC game piracy.
It is hilarious you begin your post with 'focus.' No capital letters. They are poison. Ugh.
Is it just me or are you full of non-sequiturs as usual? I really haven't a clue on wtf you are on about.
Yes, Ubi and all other developers would like to make money. The sooner you come to this realisation, the better.
So, not only are you trying to justify corporate greed, but you are also trying to explicitly say that we should put up with it. May I ask, why ?
so what we (not me but we) are trying to understand is why do you think companies will release and unplayable game and then complain that players think they are entitled.
your answer thus far has been PC piracy.
I dont think ubi is making much money anymore and I doubt creating a broken game was the best idea on how to make money...intresting idea 'broken game simulator' cash cow
What did Gordon Gecko say?
"Greed is good."
It happens to spin the little known forms of societies like capitalist socio-democracies.
What, you think Valve operates out of a sense of altruism? They just give give give with their 30% cut?
The greedier you are, the more goods you consume. The more goods you consume, the more goods will be available.
Until we have to vomit. And then we start all over again.
Welcome to the world.
I think you are missing the point.
consumers do not pay for broken games, creating broken games is clearly not a motovation for making money yet you seem to think it is.
Alright, let us keep at that point. Companies exist for profit. Fair enough.
But please elaborate how selling broken products, alienating your consumers and categorising them as thieves just to get back at people who won't spend a single dime on your product either way, can be considered a good marketing strategy.
As to whether or not the industry is completely anti-consumer, well, no. No industry can be completely anti-consumer. They have, however, adopted tactics which wotk in their favour at the expense of the consumer, for instance microtransactions, which are just a psychological ploy to make you spend more money, chopping up games for day 1 dlc, aggressive and unreliable drm (uplay)
As to the question of why they see gamers as entitled (whether they are right or wrong) some reasons are:
-Gamers are a broad group and they have varied opinions, hpowever it is the vocal minority which shouts the loudest, despite not having the views of the majority. If you sell your game to 100 people, and 5 of them sound like entitled whiny babies while everyone else is silent, you'll think all 100 are bad, not just the 5.
-Many gamers are privileged. Gaming is expensive so it's mostly a middle class hobby. Many vocal passionate gamers are young teenage straight white males who are used to having everything their way, as a societal group and as a gaming demographic and sometimes struggle to cope when something is not for them.
-Fans identify too much with a series so that when it changes they feel like they aren't valued or respected by the devs, when the devs might still value them but also have to find a balance between the small devoted fanbase's needs and an appeal to a broader demographic in order to be profitable.
-Fans expect graphical performance to increase exponentially even though this vastly increases development cost and time. Although since the SNES the industry has sold itself on new shinier graphics.
-Fans expect to be privy to the development process due to the internet age. We want to know everything and we want to know it as soon as possible.
-Fans have unrealistic expectations which can never be met because the marketing department hypes the game so much. Often a game will be measured not on its worth but against the hype.
-The internet has allowed fans to have a collective voice which means that sometimes a hate-train builds. People love to hate on something even if it's an overreaction.
-People overreact and exaggerate, both irl and online because it's a rhetorical device, and because they often are emotional about gaming if they're passionate. This eads to the 'ruined childhood' tyoe of comments which the devs don't take seriously.
-Fans want prices to go down (cos its best for them) and tend to criticise price rises while ignoring the fact that development costs have risen with each generation making at least some rises inevitable.
-We are now obsessed with content. We focus not only on the quality of the game but on its quality. This means we often expect games to last very long times even if it would be better cut short. We compare amounts of content across genres when it may not be relevant.
-Some people pirate which can only be seen as someone feeling entitled to your work without paying for it.
-When devs make a game LPers and youtubers make money from streaming it and Devs don't get a cut, even if you consider the LPer as creating their own content it is piggybacking off their content so they might feel a little aggrieved.
-We are used to ridiculous price reductions on steam which gets people to fill up their libraries with games they'll never play, but people expect sales nonetheless.
I remember a time where you'd go to the store, get a game, go home and play it. Now it's 50-50 if it will work or be cripple by bugs. I've been burned twice, Empire Total War the day it was released was a pile of ♥♥♥♥ that crashed any time you tried anything. I thought Far Cry 4 would be awesome...but i never got to play it because Ubisoft ♥♥♥♥♥♥ most of their fans in the ass. Thankfully Steam actually gave me a refund.
Because...most of your reasoning is actually broken.
If Valve releases an unfinished product ahead of time once, they can still recover and bounce back, people will buy their goods the next time around. They might not pre-order, but if the reviews are good, they will buy good games.
If however they keep making the same mistake over and over again, and heads did not roll the last time, then they might be in dire straits, and it will be the end of the company.
It is in their own advantage not to make crappy games. See? Greed is good. It forces them to deliver (eventually).
Your buddy used AC Unity as an example. If you think the fact that they had to give away content for free, won't result in some heads rolling, you are sorely mistaken. Especially in a company that only operates for profits.
As to your allusions to DRM I assume (?), it is a fine line they toe. Making DRM that prevents casual sharing, hinders zero-day piracy, and eliminates the second hand market whilst not making it too intrusive.
Millions of Uplay and Origin users would argue against the fact that it is so intrusive as not to be popular.