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翻訳の問題を報告
Irony:
1 : a pretense of ignorance and of willingness to learn from another assumed in order to make the other's false conceptions conspicuous by adroit questioning —called also Socratic irony
2
a : the use of words to express something other than and especially the opposite of the literal meaning
b : a usually humorous or sardonic literary style or form characterized by irony
c : an ironic expression or utterance
3
a (1) : incongruity between the actual result of a sequence of events and the normal or expected result (2) : an event or result marked by such incongruity
b : incongruity between a situation developed in a drama and the accompanying words or actions that is understood by the audience but not by the characters in the play —called also dramatic irony, tragic irony
https://www.youtube.com/watch?v=Jn9V3gtwMrc
Hint: compare and contrast the content of our posts.
You're missing it.
Awaiting publication is different from a working paper. They may overlap or not.
That's some crazy math there.
The HADOPI paper's been cited 41 times. So that makes you an imbecile.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1989240
SSRN states three (3) citations.
Which either makes you an imbecile or SSRN inaccurate.
I suggest you take it up with them; either way, it ain't my problem.
(Note to peanut gallery - enough? 22 years clocked up and no attempt to escape? I think it's proven. Shrill little beastie, cull it)
So going back to that idiot (I forgot his name, did it start with a C or something?) who said we can blindly trust peer reviewed articles, you sir are wrong, wrong, wrong. Pretty much the only thing the "Peer Reviewed" sticker is good for in our case is a (supposedly) 100% correct source of information.
Plus, if we cannot take anything (AT ALL!) on the internet seriously then why the hell are you even here? If not to add to the coversation then you're just ♥♥♥♥♥♥♥♥♥♥♥. At least on the internet we have two sides to every arguement. In a peer reviewed paper you only have one speaker who might even slightly slant the information.
There are many flaws of the peer review system. Read this:
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1420798/
Also, if what Rojimboo says is true about how anyone can write a paper then your whole argument is a bad joke. Somebody look this up, I'm too tired and it's not really worth the effort deflecting the argument that "YOUR OPINION IS USELESS, HAR HAR HAR"
Lastly, to Rojimboo who states that Valve is leaning towards established consoles, just explain why they are releasing their very own console which will work much like a PC? Also Gabe has numerous times been critical of consoles. Was Dota 2 on consoles? No. Was the version of TF2 on consoles stripped down? Yes. It's easy to see that in gaming as a whole the PC isn't fiscally everyone's console, and that's because Gabe Newell owns pretty much the entire pie here. Just look at how much of a failure Uplay is compared to steam.
He fricking called the PS3 "A waste of everyone's time".
Great words for someone that you'll never work with again.
Anyways, I really don't know what the hell this thread has turned into, for the last five (or more, I don't really care to look) pages you guys have been arguing about citations or quotes or some other insignificant thing that really doesn't change anything other than who's more hardcore of a PC fan or something. I suggest for anyone who wants this thread to stay open that we shift our talk to something that closer resembled the OP's question. Unless you want this thread to get locked, cause I'm alright with that too. It's not like anything useful has been said for the last 10ish pages.
So to conclude I know some dumbass will come out of the woodwork and scream "no, you're wrong!" or something, I just want everyone to take a look at the last 5-10 pages of this thread.
I think you will find the counter-arguments and discussion on shortcomings more rigorous than in its opponent's papers, after all it is one of the requirements to get published.
Indeed, it is not perfect but by going to higher tiered publications with high citation indices, you resolve many of the issues. It's simply the best we have, and is the ultimate argumentative tool in a forum debate surely trumping media website's reporting and non-regressioned surveys.
Anyone can write a paper, few get to publish it. Even fewer in higher tier journals, and only some of those get high citation indices.
Yet he then published Portal 2 afterwards on it - what was it about not lying to the internet? It will eat you up alive.
My argument was that Valve had shifted business models away from the PC exclusive singleplayer experience to accomodate for piracy. Nothing I've read or seen has lead me to believe otherwise.
Maybe if Half life 3 is SteamOS exclusive, do we get to go back to the glory days.
Establishing the extent to which piracy is harming sales seems to be the core of the argument atm. You're welcome to join.
I would argue it has been an informative discussion, as counterpapers were presented and refuted.
You can easily unsubsribe if reading is such a chore, nobody is forcing you.
No, boy, no they weren't "refuted".
For one thing, you cannot "refute" a working paper, since it hasn't been peer reviewed yet. (Logic Bomb Alert: your own logic dictates you've contradicted yourself). Not only that, you're not in a respected enough position to "refute" anything.
Having got the nonsense out of the way, please note only one side had music and videos.
I did not believe that a Cause which stood for a beautiful ideal, for anarchism, for release and freedom from convention and prejudice, should demand the denial of life and joy. I insisted that our Cause could not expect me to become a nun and that the movement would not be turned into a cloister. If it meant that, I did not want it. "I want freedom, the right to self-expression, everybody's right to beautiful, radiant things." Anarchism meant that to me, and I would live it in spite of the whole world — prisons, persecution, everything. Yes, even in spite of the condemnation of my own closest comrades I would live my beautiful ideal. Emma Goldman
Youtube is arguably a social good - and also an information good. (Of course at the same time it's also a cesspool, a viral brain drain and houses the scum of the internet. And, of course, at the same time also representing monopoly, large Corporate control of a single entity and so on).
The reason (apart from boredom, puckishness, drink and the need to have some music - there's also some meta and obvious jokes attached to each video) I've been adding youtube content of copyrighted material is it's precisely what some in the industry want to stop.
Entirely. Never without paying or being locked behind proprietary gatekeepers like UPlay, iTunes and so on. For 120 years according to the leaked TPP drafts.
Yes, 120 years is the current goal of the TPP agreement for Corporate Trademarks like Mickey Mouse[TM - @R@]. That's four generations of ♥♥♥♥ sapiens sapiens.
And you think pirates are immoral scum? These entities are literally attempting to control the future for the next four generations. All discussed in secret.
Thus, we return to the argument over acceptable levels of content management, DRM, copyright IP law and so on.
To return the hypothetical favor to Danaher as he uses such an egregiously wide hypothetical in his paper: if a single ♥♥♥♥ sapiens sapiens (gender not important) is inspired by pirating a game at a young age to learn to code and then produce a work of art (perhaps the next generations' System Shock, Half-Life etc) due to this formative experience then there's merit to small levels of grey / black market behaviour.
Our 5-10%, for example. (*Innocent whistle* Did you spot this coming? I love this bit)
If you attempt to entirely dominate a creative process through the appliance of Law, you'll end up killing the golden goose. You also end up stomping over a whole lot of normal people, larger legal rights and basic freedoms.
For four generations all in the name of a rather funny little concept called "money". Which you then avoid the responsibilities to the societies that enable its' generation with things such as "Hollywood accounting", "Tax havens", the "Double Irish" or the "Dutch double-Irish".
https://en.wikipedia.org/wiki/Hollywood_accounting
http://www.forbes.com/2010/07/06/tax-havens-delaware-bermuda-markets-singapore-belgium.html
https://en.wikipedia.org/wiki/Double_Irish_arrangement
Apple alone has over $100 billion (cash) stuck outside of the USA because they don't want to pay tax on it (US tax... not, of course, EU, Russian or Chinese tax that they've already evaded or minimized).
You'll also note that the best tax havens in the EU are found in Luxembourg and Belgium. For the Americans here, the EU is based in Belgium. That might give you a little tip off about how large an issue this is.
https://www.youtube.com/watch?v=-wntX-a3jSY
Ask some grizzled developers if they ever pirated a game back in the day: the answer will usually be yes ;) I know I did when online digital retail did not exist. I also know that my (then) household spending on PC games was far in excess of the average because there weren't that many of us with home PCs.
TL;DR
These issues are wider than single papers; I hope that this is obvious if you bother to read the thread without taking it all too seriously.
Games aren't purely economics - if you treat them like that, then you end up with Zynga.
p.s.
You get bonus points if you can find the authors of academic papers on the subject of DRM, their location around Delaware and tax havens. And they're only the small bit players. A bit heavy for a Steam comment, but it's amusing.
Lions, Tigers and Bears.
There is also the "Capcom issue" where some companies casualize and destroy the core gameply of their series to appeal to a "wider audience" and instead end up alienating their core customer base.
But by far the worst and most egregious offense (and outright illegal in many countries) are when developers restrict the ability for a player to use their single player titles they legally purchase, and try to destroy the first sale doctrine.
As for terrible plots, incomplete stories and the DLC garvy train, thats capitalism for you.
Incase you dont understand capitalism, for every winner their must be a loser so in business thats the customer.
What is it now? It can't be too far off. Oh, it's 70 years in the EU. Considering greater life span of humans, it seems acceptable. Imagine if a songwriter wrote a song in their early youth, surely they have the right for their intellectual property to be protected for his/her lifetime.
What makes you think it's just entities?
No, you are wildly rambling on, on the most succesful DRM platform in existence.
Like where? If you can't quote it, it never happened, that's how much stock I currently put in 'your word'.
You presume the child could not have experienced the game legally for some reason. Equally you neglect the fact that publishing said work of art would be riskier and more difficult, and it might never be published due to the presence of rampant piracy.
Where on earth do you get these numbers from? I would like to see it backed up, else you just pulled it out of your arse. Are you saing current piracy levels of video games only affect sales by 5%-10%? According to which peer reviewed paper with transparent methodology? If you can't source it, it never happened.
Plenty of golden geese around laying eggs, protected by 70 years worth of copyright law protection - hasn't hindered them much has it? For digital goods the arguments are even more lopsided towards the protection of creative content creators, as the pirated good does not diminish in use and wearablity and is usually identical to the legal work of art.
Are you saying creative content creators shouldn't be rewarded for their work? Not all creative content creators are solely motivated by money, but surely many are, and it would not be fair on them at all to contribute to social welfare without some kind of reward in return.
Yay, justification for piracy. Whatever helps you sleep at night. Note that currently digital retail does exist, so there goes your flimsy excuse. Ask some grizzled developers whether or not they condone piracy of their their creative content: the answer will usually be no ;)
If you object so much to IP laws, what is your alternative solution?
I discussed many of these issues in my lit review, and from Danaher's paper, with regards to piracy's effect on economic social welfare, and how it can be said to negatively affect it: