Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
What were we saying about misrepresentation?
There is plenty of peer reviewed science that is in favour of DRM and its effects on a company's profits, R and D and social welfare, in the software/gaming industry.
Similar to papers that heralded the end of DRM for music.
I can quote them all if you like. But something tells me you've already made up your mind.
It does not always turn out that way and it could be for several different reasons but it is not laziness, at least, 95% of the time. Anyone who likes to say that are definitely mindless. People who have done coding work know exactly how difficult and time consuming it is.
Anti-consumerism has been a big buzz word lately but people are sometimes simply anti-corporate. The industry isn't really against the customer. They depend on the consumer to survive. Like it or not, these people provide a service and/or product to all gamers and they deserve to have a little respect just like consumers do.
I have seen everything you have sourced so far and what I have seen are exactly that, baseless claims and assumptions.
If you have something different, feel free.
Also if anyone thinks Projekt Red or whoever the hell making a popular large budget title like Witcher 2 DRM free everywhere was a great idea I'd like to see their evidence. Of course a highly popular and anticipated game that has no DRM is going to get pirated. Imagine if CoD (back when it was popular) somehow became DRM free with DRM free multiplayer. The exact same thing would happen.
All I'm saying is that this is the age of DRM. Companies do stupid things and get punished, nothing tragic about that.
On top of that you can flaunt whatever ratios you want. The fact is that most of piracy is pretty much trying out the game beforehand. Demos are becoming scarce in order to hide the declining quality and the increasingly rushed on release state of games. This is just compensation.
[http://www.dailytech.com/Nearly+Half+of+Americans+Pirate+Casually+But+Pirates+Purchase+More+Legal+Content/article29702.htm] Look at this. It's not like there's a specific caste of people that just pirate everything and buy nothing that you finger pointers have invented. [/url]
Don't you think logically that the people who enjoy media would be more likely to purchase it on average.
One of the major things I like about steam besides centralization is the fact that they are fighting piracy in the best way possible, by making games cheaper and widely available. I remember Gabe himself saying that piracy was a "non issue".
I'm not asking anyone here to tell, but ask yourself: "Do you pirate?". If so then just by being a part of steam you are defying that "typical pirate" steryotype.
Are you for real?
You just waive a magic wand and dismiss peer reviewed research with saying a mere 4 words "baseless claims and assumptions".
What was your objection to the HADOPI paper? I already asked you that, you just ignored me? There also appears to be a sizeable market in converting pirates to purchase the good. Danaher et. al (2012) analysed the effect the HADOPI law in France had on music sales, a legislative measure enacted by the government to track torrenting activities of pirates and first warn them and then fine them. Their paper finds that the law in France caused a 20-25% increase in French music sales. Considering these are largely casual pirates, i.e. the 'hardcore' pirates have multiple options to circumvent the law through the usage of VPN, proxies or Bittorent protocol encryption, the case is made for there existing a large market to convert into sales. Another example of there being a substantial amount of casual pirates ready to buy the product given enough incentive, is that of Megaupload and its sister sites. Danaher et Smith (2013) analysed the impact of the sites shutdown on digital motion picture sales and found that a 1% reduction in Megaupload usage within a particular country caused a 2.5%-3.8% increase in digital sales. They calculated "that this increase translates into a 6-10% increase in revenues from digital movie sales and rentals for two major studios in the 18 weeks after the Megaupload shutdown".
http://glt13-programm.linuxtage.at/attachments/106_2012-01-01_HADOPI-IFPI-Study_1.pdf
What about the Danaher book chapter that collected ALL science on the matter, on both sides of the argument and established there was a statistically significant reduction in sales due to piracy? The impact that digital piracy has on sales has been researched extensively. Danaher et al. (2013) collect the dozens of papers from both sides of the argument and conclude that "piracy results in a statistically significant reduction in sales, particularly in emerging digital channels".
https://techpolicyinstitute.org/files/smith_danaher_telang_ipe%20chapter.pdf
What about the Jain paper that recommends stricter copyright enforcement for the applicable scenarios?
http://people.tamu.edu/~sjain/papers/published%20piracy%20paper.pdf
According to Jain(2008), “Many industry analysts see copying as one of the key threats to profitability and innovation. They claim that copying leads to higher prices for legitimate users, lower profits for the firms, reduced new product innovation and is generally harmful to society .” The paper continues to examine the impact of illegal copying of software and other similar intellectual properties on firms’ prices, profits, and quality choices, even when there are no network effects and the market is saturated.
What about Hill's book?
Hill,C. 2007, Digital piracy: Causes, consequences,and strategic responses’, Asia Pacific J Manage (2007) 24:9–25,DOI 10.1007/s10490-006-9025-0
http://www.academia.edu/5175526/Digital_piracy_Causes_consequences_and_strategic_responses
Hill (2007) established the only effective strategic responses copyright holders can adopt to deal with pirating. His approach involved first establishing the causes of copying by prior work done (1) work on moral development (Kohlberg, 1969), (2)equity theory (Adams, 1963; Kabanoff, 1991), and (3) moral intensity (Jones, 1991). Based on the causes and economic consequences, both in a static and dynamic sense, Hill then proceeds to offer the only effective strategic responses that copyright-holders can pursue, of which there are seven. The fourth one is relevant with several games like Anno 2070, which is “offer something extra to consumers who purchase the legal good”. “One solution that can works well for computer software is to offer online services, such as periodic upgrades and security patches, to consumers who register the legal product using a security code that is unique to every legal copy of the product. Since those who purchase pirated copies do not have access to a security code, they cannot get these benefits. This strategy effectively raises the value of the legal product, decreasing the perception of inequity.”
What about Yoon's paper?
http://beta.orionsshoulders.com/Resources/articles/26_22305_%20().pdf
Following Hill's footsteps and dealing with planned behaviour and ethics theory, Yoon (2011) finds DRM effective at countering piracy: 'First, this study reveals that moral obligation is the most infuential factor on intention to commit digital piracy. According to Reidenbach and Robin (1990) a popular understanding of these normative beliefs comes to the general public. Therefore, it is desirable to enlighten people and imprint into their minds the fact that pirating is morally wrong and it is bad behavior through advertisements in the mass media, such as via TV broadcasting. Second, perceived behavioral control is a more influential factor in pirating digital materials. It means that individuals who have the skills and resources to pirate digital materials have a higher intention of pirate digital materials. Therefe in order to make pirating a much more difficult thing to accomplish for such people, software and digital media industries should use technologies actively to secure their digital materials, such as DRM.'
I could go on, but why should I do?
You are the one claiming DRM results in a loss of sales likely due to its intrusiveness. Where is your proof? Where are your papers and statistics?
I'm waiting.
Anti-consumer is a great word to bring up. Especially when applying it to indie devs lol. In truth the AAA section will almost always give us what they think we will buy. This is why we have 10 or 11 (I lost count) Call of Duty games. Because people will buy them. It's true the DLC and DRM is getting out of hand but we can stop this by not buying their games.
Sure, if steam didn't exist and every single game was DRM free then maybe piracy would be an issue.
Exactly, good point. That is why a lot of practices are pushed. Because they work and bring in money. A really big problem are the people that have complaints with this or that game yet buy them anyway (AC: Unity: facepalm). That will change nothing...nada.
Because when that is all you put infront of me, any further effort from my part is simply a waste of time.
I have already pointed out the major flaw in your so called evidence to support your claims. You or perhaps I should say, they are equating corelation to causation. And then you have the general fluff that they throw around at their leisure as if to make it seem much more plausible.
And you seem to forget. You made the claim about DRM. I am simply playing along.
1: A review site told them to. (Hype)
2: Brand recognition. (Same mechanics, but also hype from 7 years ago)
And it would have sold even more with online DRM. Actually, net was kinda slow back then, let's assume it wasn't so my argument stands.
Source? Regardless, most popular PC game of all time with millions of copies of ROS sold. ROS had a steep price mind you for an expansion pack which could have influenced many gamers. The truth of the matter is, we don't really know how many didn't buy because of DRM. But the point stands - it would have been the most pirated game of all time, as per Ghazi.
True end-game content was only relatively recently added with ladders and seasons. Most people spent however many hundreds of hours and left it. I myself have 1500+hours on hardcore and counting, just waiting now for season 2 to start.
That is where the problem lies. Your argument doesn't stand. You simply believe it does.
You are assuming and trying to pass those assumptions as facts.
And you've lost.
Why?
Because of my magic wand.
See how fun that is in a debate? Also note the lack of quotes. And words. And reasoning. My name is Agni.
Ah, I dug Assasins Creed games but I have had enough. So I didn't buy it this year because yearly releases wear me out on a game series. I did my part. I don't let any publication of any kind tell me what I should or should not buy. You will get burned eventually with that method. I will use them to gather information for a decision that I weigh myself though. People who like a game will buy it until they don't like it so that is a decent enough reason to continue to buy it, I suppose.
I was referring to the people who heard about the technical limitations or know about last years AC games' performance troubles. They complained and complained and when the sequel came out.... they bought it and acted surprised the situation was similair. There is your facepalm. I find that odd. Change will occur when sales deem the changes necessary, otherwise the change is viewed as risky to a beneficial series with a lot of popularity. Just one of those things.
This is not about winning or losing, nor is it of my concern. Perhaps were I younger, I might have cared.
Also, you might be fine with being liberal with words, but I am not. I like to be precise and compact. And I have given my reasoning, simply because they were not the ones you wanted to hear or in this particular case, read, doesn't make them vanish into thin air. But if you rather believe that to be the truth of the situation, feel free.