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翻訳の問題を報告
Game looks pretty neat.
The game is a straight IP rip-off of SG, which isn't surprising coming from China, the Game is actually Called "Collateral Damage" , since all the servers are in China (when I was playing it in 2015) the lag is obviously really high, but surprise, the community is extremely toxic to anyone not Chinese.....lol go figure right? Anyway the only difference I saw in the game is the way Caving is done, there doesn't seem to be a cap on how much u can cave (then again theres only 1 Planet at the time since planets just meant what logical server on, nothing more like in the original where u had relic and MP on MP is where high levels stayed and there was a lvl cap on Relic)
Anyway sorry for necroing, doubt anyone will even read this, but im bored and at work lol.
ya keep in mind I have no idea if the game is even still in existence, I honestly didn't really expect anyone to reply to this lol, but on another note, u procced with a red-eye? wtf? did u atleast bring moths or levis? lol
Nope, back when I played it, you could outfit red eyes with hella armor and engines if your stats were right. Put just a basic battery power source in it and go. Went in with 5 or 9 depending on how many points I put into tactics, which I don't normally. I tended to go with tech and weight. I would either have a cloaking medic or geardoc to try and repair, but honestly those guys withstood nukes and insane bombardment from Arbs. Though the War Pigs? The areal bomber guys, would rip them up. So I went with half red eyes and half Trebs to deal with air units and cloaked Ghasts. I remember when Terry, who headed Nexon USA back in the early 2000's, before Nexon closed its USA branch, did the beta to convert SG to Tactical Commander, their more successful Korean counterpart. Red Eyes were always given larger space for more advanced radars. Well after I did a 3 poc simo-capture with 6 decked out Mk9 red eyes, repeatedly, with him IN the battles. He nuked their space and weight got nerfed drastically.