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I don't think it would take an entire year for a team to get there. They would probably be there within 2 weeks of radio silence.
The problem with this is the lack of environment, and the 2002 game suffered the same fate.
All you would be doing is
"Hunkering down behind the walls of a demolished outpost that's been frozen out for months."
(Quote from Spoony on his review of the 2002 game-adaption of "The Thing")
You COULD add a space-ship level or something based on the flying saucer.
That is pretty much the 2002 game.
You know it doesn't need to be in the same place. as a matter of fact. There are many environments in the arctic a developer could use. like an oil refinery,LIVING STATION, Military base, An energy efficient building, other; research stations. A developer could make The Thing remake an open-world game. instead of staying in the same place, and wandering around killing or running away from the thing. Why not go everywhere and look for survivors and supplies to last you.
Also make each character interesting, for example: The very first people you meet have interesting things about them. Tom is good with healing you, and others from injuries and will always try to help you. Jack is very trusting in hard or, difficult situations such as ammo or scouting around locations and will always stick close to you.
Henry is good with weapons such as a flameflower, fire grenade, and flaregun. He will always share ammo and follow close to you, and will never wander off without you, or the other group or team members.
So The Thing remake game, could have some potential to it. It just needs good gameplay,storyline,and characters, to be a great or good game. And less fixing repair boxes for the rest of the game, or better none.
It didn't look very good, from what I've seen of it.
Yeye. My concept is like Alien: Isolation basically. A linear game for the most of it. Just the other game mode is like the Suvival mode on Alien but randomly generating where stuff spawned, who was assimulated etc.
Do you mean the 2002 game?
There is multiple lifetimes worth of new ideas I could spit off without even thinking much about it that can be done and done compelling in video games, we need to stop re-hashing the same thing over and over again
I loved that system. Too bad the other aspects of the game were a bit... off.
The concept I have wouldn't really have any relation to them other than the franchise name.
ok well then that is just silly and pointless sorry just make a random game and use a franchise name for the hell of it.
yeah...ummm...no
Huh? I'm saying it wouldn't be related to the game as in a sequel to The Thing (2002), I don't mean to make a game that has no relation to the franchise...