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So what is the feedback? Positive or negative or what? In relation to? Specifically?
Just because there is consumer 'feedback' and the words feed and back appear, does not signify a feedback loop.
I thought I made that clear in my example...
See you seem to be alluding to some higher authority that says this awesome model is awesome, yet you fail to explain why it is awesome. That is, your trust in authority is so immense, you've forgotten how to explain it to others.
If it's so awesome, why don't others actually utilise this awesome model for making games? Why aren't they tying up resources indefinitely and getting very little money for it? Oops. Maybe I answered your question already....
it doesnt matter if the feedback is postive or not.
here are some case studies
Kerbal Space Program allows modding. ComSat mod is now part of the offical game. This was a mod that was made by players during the Early Access process it was something that was NEVER in the orginal plans for the game.
7 Days to Die: The biomes have been made to default smaller based specifically on player feedback. Its NOT a bug, players complained about how long it was to walk and developers adjusted.
The problem with Watershed programming is that you never get feedback so what happens often is an entire application is deployed to the customer only to find its not what the customer thought they were getting. Instead deploying something that works for the customer as soon as possible allows the customer to provide feedback on possible changes.
This is different from beta testing, this is more like co-design.
It works very well.
I'm just gonna go with the fact that you do not understand what a feedback loop is. There needs to be a mechanism providing an additional effect, a feedback, to the closed system. In this case, the consumer feedback (nothing to do with a feedback loop) is already inside the closed system, and whilst understandably applies an effect if the developers change the game, does not provide an 'additional' effect when the first effect is taken into consideration.
I think in your rambling you are trying to argue for more flexible development etc. but please stop using misguided terms like "never-ending feedback loop" if you do not know what it means. Basically you implied KSP would always have a team of developers and an army of consumers, even though they only get money once for the game, yet would continue developing to infinity.
It is up to you to be clear and concise. But I've always found your self-expression lacking. Can't teach an old dog new tricks, eh?
it is a feedback loop
I provde you with a peice of unfinished software that you can poke around with it and provide feedback to me so that I can make adjustements to my plans based on your experience.
this is the FOUNDATION of Agile Programming Project Management which there are courses all over the country based on this
That's not a feedback loop in any sense.
Again, just because the words appear in the closed system, doesn't mean there is feedback effect. Though there maybe feedback from the community. Get it?
I remember now why I stopped talking to you.
Guess you can't teach an old dog new tricks?
well then you disagree with Agile project management and would have a very hard time in that role or getting certified as such.
Having said that, do you really want to turn this conversation in the a debate over the meaning of the word 'feedback loop' or are you ok with understanding what I described regardless of a possible misuse of a word applied to the concept?
Yes, there does not seem to be any positive or negative feedback in what you describe, either.
So you cannot say things like 'never-ending feedback loop' and expect it to mean something completely different than what it means.
My point is this still - a game at 70% completion is always inferior to the same game at 90% completion.
on your first point you are lost in semantics that dont even matter.
On your second point I dont agree at all. It completely depends. I have personally seen Watershed products in which the customer was very unhappy with the results of the finished product and they then turned around and did an Agile approach to projects.
So Kerbal Space Program today is inferior to KSP 6 months ago?
How long does your self-delusion last?
why would you think that KSP would be better now then it was 6 months ago?
a simple yes or no would do
your getting off topic and derailing the conversation again
I have posted these time and again, but there are those here who have not been able to comprehend that the big publishers are not releasing as many games as they used to and that this has been going on for years as seen in Gaming Companies Need Quality Blockbuster Hits, Not Quantity[seekingalpha.com]
There are no ad hominens or trolling, just the painful truth that you appear to not be able to handle.
Just derailment.
Can you explain the reasoning behind yOur post and why it is on topic?
Because I can't.
What? Where? Please elaborate.
Or did you just want to dodge the question, for a third time?