christian.hintzsche 11 ABR 2015 a las 3:38 a. m.
I think Kickstarter is a much better way than early accsess
what i want to say is you get more money with kickstarter then you get with early accsess. So you can develope a game in a more reasonable time. And when you see oh we dont get enough money to buy 100 developers then better leave it.
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Mostrando 121-135 de 174 comentarios
rojimboo 13 ABR 2015 a las 11:30 a. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

Your use of 'feedback loop' is misguided.

For example, there is a positive feedback loop of the global warming effect due to its effect on melting frozen swamps in Siberia and releasing the methane they hold.

Now that that immense fun is out of the way...

I brought up beta as an alternative to what we see in Early Access, in terms of consumer feedback and market research. You know, how things happen usually without Early Access?

But you seem to be going on about a Neverland Neverending Story Feedback process where developers are locked perpetually into updating this stupid game they once made and are now stuck updating it forever for which they only get paid once?

That doesn't sound like a great business model to me...

the feedback loop I am refering to has prooven to work extreemly well and is considered industry standard in custom software development. Its not 'my' concept its industry concept standard in custom software development.

and to be honest looking at Kerbal Space Program as a case study on this subject is a great example of this feedback loop working

So what is the feedback? Positive or negative or what? In relation to? Specifically?

Just because there is consumer 'feedback' and the words feed and back appear, does not signify a feedback loop.

I thought I made that clear in my example...

See you seem to be alluding to some higher authority that says this awesome model is awesome, yet you fail to explain why it is awesome. That is, your trust in authority is so immense, you've forgotten how to explain it to others.

If it's so awesome, why don't others actually utilise this awesome model for making games? Why aren't they tying up resources indefinitely and getting very little money for it? Oops. Maybe I answered your question already....

Tux 13 ABR 2015 a las 11:35 a. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por Tux:

the feedback loop I am refering to has prooven to work extreemly well and is considered industry standard in custom software development. Its not 'my' concept its industry concept standard in custom software development.

and to be honest looking at Kerbal Space Program as a case study on this subject is a great example of this feedback loop working

So what is the feedback? Positive or negative or what? In relation to? Specifically?

Just because there is consumer 'feedback' and the words feed and back appear, does not signify a feedback loop.

I thought I made that clear in my example...

See you seem to be alluding to some higher authority that says this awesome model is awesome, yet you fail to explain why it is awesome. That is, your trust in authority is so immense, you've forgotten how to explain it to others.

If it's so awesome, why don't others actually utilise this awesome model for making games? Why aren't they tying up resources indefinitely and getting very little money for it? Oops. Maybe I answered your question already....

it doesnt matter if the feedback is postive or not.

here are some case studies

Kerbal Space Program allows modding. ComSat mod is now part of the offical game. This was a mod that was made by players during the Early Access process it was something that was NEVER in the orginal plans for the game.

7 Days to Die: The biomes have been made to default smaller based specifically on player feedback. Its NOT a bug, players complained about how long it was to walk and developers adjusted.

The problem with Watershed programming is that you never get feedback so what happens often is an entire application is deployed to the customer only to find its not what the customer thought they were getting. Instead deploying something that works for the customer as soon as possible allows the customer to provide feedback on possible changes.

This is different from beta testing, this is more like co-design.

It works very well.
rojimboo 13 ABR 2015 a las 11:43 a. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

So what is the feedback? Positive or negative or what? In relation to? Specifically?

Just because there is consumer 'feedback' and the words feed and back appear, does not signify a feedback loop.

I thought I made that clear in my example...

See you seem to be alluding to some higher authority that says this awesome model is awesome, yet you fail to explain why it is awesome. That is, your trust in authority is so immense, you've forgotten how to explain it to others.

If it's so awesome, why don't others actually utilise this awesome model for making games? Why aren't they tying up resources indefinitely and getting very little money for it? Oops. Maybe I answered your question already....

it doesnt matter if the feedback is postive or not.

here are some case studies

Kerbal Space Program allows modding. ComSat mod is now part of the offical game. This was a mod that was made by players during the Early Access process it was something that was NEVER in the orginal plans for the game.

7 Days to Die: The biomes have been made to default smaller based specifically on player feedback. Its NOT a bug, players complained about how long it was to walk and developers adjusted.

The problem with Watershed programming is that you never get feedback so what happens often is an entire application is deployed to the customer only to find its not what the customer thought they were getting. Instead deploying something that works for the customer as soon as possible allows the customer to provide feedback on possible changes.

This is different from beta testing, this is more like co-design.

It works very well.

I'm just gonna go with the fact that you do not understand what a feedback loop is. There needs to be a mechanism providing an additional effect, a feedback, to the closed system. In this case, the consumer feedback (nothing to do with a feedback loop) is already inside the closed system, and whilst understandably applies an effect if the developers change the game, does not provide an 'additional' effect when the first effect is taken into consideration.

I think in your rambling you are trying to argue for more flexible development etc. but please stop using misguided terms like "never-ending feedback loop" if you do not know what it means. Basically you implied KSP would always have a team of developers and an army of consumers, even though they only get money once for the game, yet would continue developing to infinity.

It is up to you to be clear and concise. But I've always found your self-expression lacking. Can't teach an old dog new tricks, eh?
Tux 13 ABR 2015 a las 11:57 a. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por Tux:

it doesnt matter if the feedback is postive or not.

here are some case studies

Kerbal Space Program allows modding. ComSat mod is now part of the offical game. This was a mod that was made by players during the Early Access process it was something that was NEVER in the orginal plans for the game.

7 Days to Die: The biomes have been made to default smaller based specifically on player feedback. Its NOT a bug, players complained about how long it was to walk and developers adjusted.

The problem with Watershed programming is that you never get feedback so what happens often is an entire application is deployed to the customer only to find its not what the customer thought they were getting. Instead deploying something that works for the customer as soon as possible allows the customer to provide feedback on possible changes.

This is different from beta testing, this is more like co-design.

It works very well.

I'm just gonna go with the fact that you do not understand what a feedback loop is. There needs to be a mechanism providing an additional effect, a feedback, to the closed system. In this case, the consumer feedback (nothing to do with a feedback loop) is already inside the closed system, and whilst understandably applies an effect if the developers change the game, does not provide an 'additional' effect when the first effect is taken into consideration.

I think in your rambling you are trying to argue for more flexible development etc. but please stop using misguided terms like "never-ending feedback loop" if you do not know what it means. Basically you implied KSP would always have a team of developers and an army of consumers, even though they only get money once for the game, yet would continue developing to infinity.

It is up to you to be clear and concise. But I've always found your self-expression lacking. Can't teach an old dog new tricks, eh?

it is a feedback loop

I provde you with a peice of unfinished software that you can poke around with it and provide feedback to me so that I can make adjustements to my plans based on your experience.

this is the FOUNDATION of Agile Programming Project Management which there are courses all over the country based on this
rojimboo 13 ABR 2015 a las 12:39 p. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

I'm just gonna go with the fact that you do not understand what a feedback loop is. There needs to be a mechanism providing an additional effect, a feedback, to the closed system. In this case, the consumer feedback (nothing to do with a feedback loop) is already inside the closed system, and whilst understandably applies an effect if the developers change the game, does not provide an 'additional' effect when the first effect is taken into consideration.

I think in your rambling you are trying to argue for more flexible development etc. but please stop using misguided terms like "never-ending feedback loop" if you do not know what it means. Basically you implied KSP would always have a team of developers and an army of consumers, even though they only get money once for the game, yet would continue developing to infinity.

It is up to you to be clear and concise. But I've always found your self-expression lacking. Can't teach an old dog new tricks, eh?

it is a feedback loop

I provde you with a peice of unfinished software that you can poke around with it and provide feedback to me so that I can make adjustements to my plans based on your experience.

this is the FOUNDATION of Agile Programming Project Management which there are courses all over the country based on this

That's not a feedback loop in any sense.

Again, just because the words appear in the closed system, doesn't mean there is feedback effect. Though there maybe feedback from the community. Get it?

I remember now why I stopped talking to you.

Guess you can't teach an old dog new tricks?
Tux 13 ABR 2015 a las 12:50 p. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por Tux:

it is a feedback loop

I provde you with a peice of unfinished software that you can poke around with it and provide feedback to me so that I can make adjustements to my plans based on your experience.

this is the FOUNDATION of Agile Programming Project Management which there are courses all over the country based on this

That's not a feedback loop in any sense.

Again, just because the words appear in the closed system, doesn't mean there is feedback effect. Though there maybe feedback from the community. Get it?

I remember now why I stopped talking to you.

Guess you can't teach an old dog new tricks?


well then you disagree with Agile project management and would have a very hard time in that role or getting certified as such.

Having said that, do you really want to turn this conversation in the a debate over the meaning of the word 'feedback loop' or are you ok with understanding what I described regardless of a possible misuse of a word applied to the concept?
rojimboo 13 ABR 2015 a las 1:00 p. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

That's not a feedback loop in any sense.

Again, just because the words appear in the closed system, doesn't mean there is feedback effect. Though there maybe feedback from the community. Get it?

I remember now why I stopped talking to you.

Guess you can't teach an old dog new tricks?


well then you disagree with Agile project management and would have a very hard time in that role or getting certified as such.

Having said that, do you really want to turn this conversation in the a debate over the meaning of the word 'feedback loop' or are you ok with understanding what I described regardless of a possible misuse of a word applied to the concept?

Yes, there does not seem to be any positive or negative feedback in what you describe, either.

So you cannot say things like 'never-ending feedback loop' and expect it to mean something completely different than what it means.

My point is this still - a game at 70% completion is always inferior to the same game at 90% completion.
Tux 13 ABR 2015 a las 1:03 p. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por Tux:


well then you disagree with Agile project management and would have a very hard time in that role or getting certified as such.

Having said that, do you really want to turn this conversation in the a debate over the meaning of the word 'feedback loop' or are you ok with understanding what I described regardless of a possible misuse of a word applied to the concept?

Yes, there does not seem to be any positive or negative feedback in what you describe, either.

So you cannot say things like 'never-ending feedback loop' and expect it to mean something completely different than what it means.

My point is this still - a game at 70% completion is always inferior to the same game at 90% completion.

on your first point you are lost in semantics that dont even matter.

On your second point I dont agree at all. It completely depends. I have personally seen Watershed products in which the customer was very unhappy with the results of the finished product and they then turned around and did an Agile approach to projects.

rojimboo 13 ABR 2015 a las 1:14 p. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

Yes, there does not seem to be any positive or negative feedback in what you describe, either.

So you cannot say things like 'never-ending feedback loop' and expect it to mean something completely different than what it means.

My point is this still - a game at 70% completion is always inferior to the same game at 90% completion.

on your first point you are lost in semantics that dont even matter.

On your second point I dont agree at all. It completely depends. I have personally seen Watershed products in which the customer was very unhappy with the results of the finished product and they then turned around and did an Agile approach to projects.

So Kerbal Space Program today is inferior to KSP 6 months ago?

How long does your self-delusion last?
Tux 13 ABR 2015 a las 1:21 p. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por Tux:

on your first point you are lost in semantics that dont even matter.

On your second point I dont agree at all. It completely depends. I have personally seen Watershed products in which the customer was very unhappy with the results of the finished product and they then turned around and did an Agile approach to projects.

So Kerbal Space Program today is inferior to KSP 6 months ago?

How long does your self-delusion last?

why would you think that KSP would be better now then it was 6 months ago?
rojimboo 13 ABR 2015 a las 1:23 p. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

So Kerbal Space Program today is inferior to KSP 6 months ago?

How long does your self-delusion last?

why would you think that KSP would be better now then it was 6 months ago?

a simple yes or no would do
Tux 13 ABR 2015 a las 1:31 p. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por Tux:

why would you think that KSP would be better now then it was 6 months ago?

a simple yes or no would do

your getting off topic and derailing the conversation again
WhiteKnight77 13 ABR 2015 a las 2:21 p. m. 
Publicado originalmente por rojimboo:
Publicado originalmente por WhiteKnight77:
Then go buy those "finished" games you want from those AAA publishers that you want (all 33 of them) while others look at a catalog that has another 120 to chose from, even if not "finished" just yet.

Are your posts meant to come from the book of "Derailment, ad homs, and trolling - guide for dummies"?
I am guessing you have not read these articles: 2K: Expect fewer triple-A titles this year[www.gamesindustry.biz], Electronic Arts Plans to Release Fewer Games[techland.time.com] Ubisoft Montreal CEO feels next-gen will see fewer triple-A games “taking a bigger chunk of the market”[www.vg247.com] and 2015 Video Game Release Schedule[www.gameinformer.com] which shows that out of 154 PC games scheduled for release this year, only 33 are from big publishers.

I have posted these time and again, but there are those here who have not been able to comprehend that the big publishers are not releasing as many games as they used to and that this has been going on for years as seen in Gaming Companies Need Quality Blockbuster Hits, Not Quantity[seekingalpha.com]

This forces these companies to focus their efforts on fewer games. Companies can no longer create a bunch of games and see what sticks because each game will cost millions to make. EA realized this and has gradually released fewer games every year. It released 36 games in fiscal year 2011, 22 games in 2012, 14 games in 2013 and 11 games in 2014. And look at how EA stock has performed since then, going from $15 in January 2011 to $45 in December of this year. Activision and Take-Two have also followed similar trajectories and have focused on fewer games.

There are no ad hominens or trolling, just the painful truth that you appear to not be able to handle.
Última edición por WhiteKnight77; 13 ABR 2015 a las 2:22 p. m.
rojimboo 13 ABR 2015 a las 4:05 p. m. 
Publicado originalmente por WhiteKnight77:
Publicado originalmente por rojimboo:

Are your posts meant to come from the book of "Derailment, ad homs, and trolling - guide for dummies"?


There are no ad hominens or trolling, just the painful truth that you appear to not be able to handle.

Just derailment.

Can you explain the reasoning behind yOur post and why it is on topic?

Because I can't.
rojimboo 13 ABR 2015 a las 4:08 p. m. 
Publicado originalmente por Tux:
Publicado originalmente por rojimboo:

a simple yes or no would do

your getting off topic and derailing the conversation again

What? Where? Please elaborate.

Or did you just want to dodge the question, for a third time?
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Publicado el: 11 ABR 2015 a las 3:38 a. m.
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