Killzone 2. What the heck is wrong with todays FPS!
I was playing Killzone 2 today when it struck me. This game came out in 2009 and I am seeing visual effects on a 9 year old system that I rarely see on "next gen" consoles or even on PC. The guns were punchy and weighty, the enemies provided great visual feed back as they noticeably reacted to every bullet impact, and the effects were fantastic all without making use of PhysX. What is the excuse here for todays developers? This console had 512 mb ram with a graphics card that would make an iphone strut with pride. What the heck is wrong!? Resolution and fps are great, but why aren't these effects a standard thing yet?
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İlk olarak Sly Cooper tarafından gönderildi:
İlk olarak Greed tarafından gönderildi:
I just noticed that most FPS back in the day are somewhat more enjoyable than the ones today.Even the FPS from early days that I've never played until now are more fun than the FPS games today.

So...
Cod 1 is better than Cod AW?

Thats a double edge sword there as any who was around when that came out saw it as something quite special after having to live off of medal of honour for ages with its totally unfair morphing of enemy AI literally walking out of walls to kill you. That said and i suppose more fits the conversation thread i still liked return to wolfenstein better when it first came out bar that moment in the first call of duty where your stuck in a derelict building doing a of sorts timed snipping scene.
Just look at Farcry 2 lol that game still has ♥♥♥♥ beyond the newer one. Standards have really dropped.
İlk olarak Pyro-Panda tarafından gönderildi:
Just look at Farcry 2 lol that game still has ♥♥♥♥ beyond the newer one. Standards have really dropped.

Any game that has you struck down with malaria yet doesnt seem to have a single mosquito buzzing around in it shouldnt be allowed in this chat not to mention i never once trod in gazelle ♥♥♥♥. Realistic my foot.
İlk olarak Greed tarafından gönderildi:
I just noticed that most FPS back in the day are somewhat more enjoyable than the ones today.Even the FPS from early days that I've never played until now are more fun than the FPS games today.
It's not that simple. Nostalgia can distort a lot. Looking back things often seem better than they may had been. I liked some shooters back then a lot too which today I would probably find highly boring. It needn't be them to be better games. It could also be me, with the games available ever-steadily growing, with my own expectations rising or my mind drifting away to certain real-life worries where years ago I was more easily entertained and immersed.
En son Ailes tarafından düzenlendi; 1 Şub 2015 @ 2:33
İlk olarak Bootis tarafından gönderildi:
The problem is that triple-a games have become more about graphics than anything else.

Its not hard to see why. Just look at how our gaming media behaves, reviewers and critics alike, their main criteria for a good and fun game is the graphics, the cosmetic stuff. Not the gameplay, not the content.

Mainstream gamers are then influenced by how our media behaves, so they end up mainly caring about graphcis as well, regardless of what the actual content is.

No wonder that we get triple-a games today that are not as good as our older games, whether on console or PC.

I wouldn't say that. If a game has great gameplay it gets rewarded for it. Crysis 3, Shadowfall and Ryse are all technically gorgeous and are considered mediocre by almost everyone. We need a balance. Visuals can create immersion though. Some of the most immersive games I have ever played are STALKER and Metroid Prime, they had the visual imagery as well as the gameplay to support itself. Heck, Metroid Prime still looks gorgeous today.
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Gönderilme Tarihi: 31 Oca 2015 @ 11:50
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