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"We need more.. money!" -devs
well video games are a visual medium so it stands to reason that people will care about graphics and frames per second
I am not stating that gameplay is unimportant, just curious as to why we have seen so very little of what was present in this title in 2009.
Killzone 2 looked great technically. But its art style was very bland. Yea, the reason it looked that good is because Sony supported its devs to optimize the game for the PS3. There was nothing great about that game. I didn't like the mechanics. The gunplay felt pretty good but the enemies felt too bullet spongey and there was nothing but a standard COD type story with no moments of pause or story exposition. Decent multiplayer though.
And it did ugly so good. Place was supposed to look like a hell hole. As for the series on a whole, mediocre it may be, but most consider Killzone 2 to be a stand out title with divisive, "meaty" controls. The controls made you feel like a person not a camera dolly, which I rather enjoyed.
I agree it certainly does not look better than pc, this is due to our higher resolutions and framerates, anti-aliasing, anisotropic filtering etc etc. I am reffering to the visual flourishes and effects alone. I saw a enemy soldier fall to my fire while firing an RPG. He fell midfire which destabilized the rocket sending it corkscrewing in the distance. Smoke blowing in the wind, shell casings glinting off of light sources as they leave the weapon, the little things that go a looong way. I wonder why we don't see more of this.
edit: just looked it up, yes it was volumetric.
More like Unreal Tournament games had better multiplayer than any COD. Or how Half Life is better than most single player FPS games released today.
Half Life 1 was arguably the better game in terms of setting, atmosphere, yadda yadda yadda...But that argument is pointless. Both of them were pretty much awesome. And better than just about all FPS's released these days. And yea, Unreal Tournament was awesome too. Especially 2004.
Its not hard to see why. Just look at how our gaming media behaves, reviewers and critics alike, their main criteria for a good and fun game is the graphics, the cosmetic stuff. Not the gameplay, not the content.
Mainstream gamers are then influenced by how our media behaves, so they end up mainly caring about graphcis as well, regardless of what the actual content is.
No wonder that we get triple-a games today that are not as good as our older games, whether on console or PC.