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If GTA VI is 100 USD, would it be overpriced in both EUR & GBP?
I mean, there are rumors circulating whether the base game alone will be 100 USD (but it is not officially confirmed if that is the case), as regional pricing exists since Steam is a global platform so if putting that into perspective the equivalent will be around: 130 EUR or 100 GBP, however if it's actually 129,99€ ($147) or £99.99 ($132) then that's a blatant rip off.

Pound Sterling uses the same numerical figures as US Dollar but that conversion ends up costing more than the Dollar when exchanged, like this: $59.99 (£45.15) becomes £59.99 ($79.75) which is why UK players are getting screwed with the pricing. The Euro has it bad (worse than $), as $69.99 (61,85€) ends up being 79,99€ ($90.55) as it's increased by 10.

If GTA VI is going to be $100 for the base game (it's worse in € & £). The deluxe edition or equivalent tier for this game will be outright expensive, I'll assume it's going to be $149.99 (hope not!) based on other AAA titles of a similar scale, that means the game towards EU players is quoted at 179,99€ ($203) while that may be £149.99 ($199) for UK players.

Adding salt to the wound, Americans are not paying $99.99 on it's own since they have sales tax imposed by their state (in steam terms, based on the player's billing address) to account for while both EU & UK users have VAT included with the finalized price. I'm saying that American players may be ripped off since they don't even include taxes in their MSRP.
Last edited by Cmdr-Graves; May 2 @ 6:47am
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Showing 1-8 of 8 comments
Kargor May 2 @ 6:57am 
Games can't really be "overprized" -- nobody HAS to buy them (like food, water, electricity, clothing, insurances, rent, or taxes). As such, it's textbook capitalism -- raise the price and the number of sales goes down, lower the price and the unit count goes up.

Ideally, publishers want to choose a price so that "price * number sold" is a maximum -- a higher price will be over-compensated by the drop in units sold, while a lower price will not raise the unit count enough to compensate.

However, a somewhat safer strategy is to start at a high price point, and lower it over time. If you start at €100, you can sell it to people willing to pay €100. Eventually, you go down to €90, to fetch the people willing to pay €90. Then €80, €70, €60, €50, ...
I made a vow to never buy a game over 30 dollars. I even told my financial advisor that if I attempt to buy a game over 30 bucks he can slap me.
Originally posted by Kargor:
Games can't really be "overprized" -- nobody HAS to buy them (like food, water, electricity, clothing, insurances, rent, or taxes). As such, it's textbook capitalism -- raise the price and the number of sales goes down, lower the price and the unit count goes up.

Ideally, publishers want to choose a price so that "price * number sold" is a maximum -- a higher price will be over-compensated by the drop in units sold, while a lower price will not raise the unit count enough to compensate.

However, a somewhat safer strategy is to start at a high price point, and lower it over time. If you start at €100, you can sell it to people willing to pay €100. Eventually, you go down to €90, to fetch the people willing to pay €90. Then €80, €70, €60, €50, ...


The idea that a product can’t be overpriced simply because it’s not essential misunderstands what “overpriced” means. Overpricing refers to a mismatch between value and cost, not whether a product is a necessity. A $100 shovel might not be a necessity either, but that doesn't make it immune to being overpriced.
Ganger May 3 @ 8:51pm 
Well in europe we pay VAT on everything we buy so I expect the game too cost £100 in the UK on release.

At this stage, I simply believe we are being taken for a ride by all businesses out to rip us off.
vkobe May 3 @ 9:14pm 
Originally posted by Cmdr-Graves:
I mean, there are rumors circulating whether the base game alone will be 100 USD (but it is not officially confirmed if that is the case), as regional pricing exists since Steam is a global platform so if putting that into perspective the equivalent will be around: 130 EUR or 100 GBP, however if it's actually 129,99€ ($147) or £99.99 ($132) then that's a blatant rip off.

Pound Sterling uses the same numerical figures as US Dollar but that conversion ends up costing more than the Dollar when exchanged, like this: $59.99 (£45.15) becomes £59.99 ($79.75) which is why UK players are getting screwed with the pricing. The Euro has it bad (worse than $), as $69.99 (61,85€) ends up being 79,99€ ($90.55) as it's increased by 10.

If GTA VI is going to be $100 for the base game (it's worse in € & £). The deluxe edition or equivalent tier for this game will be outright expensive, I'll assume it's going to be $149.99 (hope not!) based on other AAA titles of a similar scale, that means the game towards EU players is quoted at 179,99€ ($203) while that may be £149.99 ($199) for UK players.

Adding salt to the wound, Americans are not paying $99.99 on it's own since they have sales tax imposed by their state (in steam terms, based on the player's billing address) to account for while both EU & UK users have VAT included with the finalized price. I'm saying that American players may be ripped off since they don't even include taxes in their MSRP.
of course man, you think they give discount for EU ? 😂
Given how fast cheaters will run rampant on the online, I would say they must work hard to hit a fair price of 60.
Karl May 4 @ 5:35am 
Just don’t buy games at full price. Simple as that.
I will buy it on the release day. I have always thought that GTA V should be over $100 USD, considering alot of porn on that game.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: May 2 @ 6:39am
Posts: 8