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🎼 The Last of Us Part II — How the Story Should Have Gone
(Rewritten with respect for the player, story logic, and emotional payoff.)

👇

1. Jackson – Fragile Peace
We begin in Jackson.
Ellie’s growing stronger. Joel’s getting slower. There’s warmth, but also quiet tension. He’s hiding the truth. She knows. It’s there, between them.

Meanwhile, rumors spread. A group is hunting former Fireflies. And someone’s getting closer.

2. The Ambush – Joel’s Capture
Joel and Tommy head out on patrol. They’re ambushed — not by raiders, but by a highly organized group. Joel is taken.

The leader is a young woman named Abby. Focused, cold, and deliberate. Not bulky. Just determined. She doesn’t kill Joel. Not yet. She wants him to understand why first.

3. The Rescue – Ellie’s Fury
Ellie and Dina track them down.
They break into the compound. Shootout. Panic. Ellie sees Abby. Abby sees her. Joel kills one of Abby’s crew to escape.

Joel survives. Wounded, shaken. But alive.

4. The Truth – And the Fallout
Back in Jackson, Joel confesses everything.
The hospital. The Fireflies. The lie.

Ellie is destroyed — not just by what he did, but by how long he kept it from her.

She doesn’t forgive.
She leaves to hunt Abby. To get answers. To get closure. Or revenge.

5. Ellie’s Hunt – The Cost of Vengeance
In Seattle, Ellie tracks Abby’s crew.
Each target reveals more: this wasn’t a gang. These were people who believed they were right.

Some regret it. Some don’t. One even begs Ellie to stop.

But she doesn’t.
Not yet.

6. Abby’s Story – Told in Echoes
We don’t play as Abby.
We learn her — through found journals, conversations, audio logs.

She was once idealistic. Wanted to heal, not kill. Her father’s death shattered that. The Fireflies gave her a purpose. But revenge hollowed her out.

She became what she hated — without realizing it.

7. The Final Confrontation – Face to Face
Ellie finds Abby.
She’s living in ruins, alone, taking care of a rescued child. Haunted. Paranoid. Not a villain — just broken.

They talk.
Abby: “He saved you. My father died for that.”
Ellie: “I don’t forgive you. But I’m done.”

She walks away. No fight. Just finality.

8. The Return – Silent Consequences
Ellie returns to Jackson.
Joel is recovering. They sit on the porch, quiet. No music. No words. Just understanding.

She hasn’t healed.
But she hasn’t lost herself, either.

9. The Message – A Story That Earns Itself
This version respects the player.
No forced empathy. No sudden switches. No emotional manipulation.

Joel isn’t fridged.
Abby isn’t glorified.
Ellie isn’t hollowed out to make a point.

Every action has meaning. Every loss has weight.

10. The Ending – No Message Forced, Just One Felt
The Last of Us was never about revenge.
It was about what comes after — about who we become when the world ends, and then keeps going.

This story wouldn’t break the player to say something.
It would let them feel something — and carry it with them.
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Jordan_Peterson eredeti hozzĂĄszĂłlĂĄsa:
(Rewritten with respect for the player, story logic, and emotional payoff.)

👇

Sorry but I just can't take any argument seriously imagining it in Jordan Peterson's voice.
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