Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Anyone who starts playing Genocide and keeps going after Snowdin when the bunny begs you not to hurt her family can be safely deemed to be a replicant, and 'retired.'
Catherine, you will be asked several questions about your personal thoughts on a matter mostly related to dating/marriage, and depending on what you select you'll get a different ending.
Pocket Fighter on Playstation 1, unlike the original arcade game, Playstation port had a mode called Edit Fighter, in there you can take a test where you're being asked few questions about what you'd do in certain scenarios and how you'd act.
...although I disagree with what Cupcake concluded about a route that you don't end up on by accident - that route isn't just no mercy, it's actively seeking everyone out, and to some extent, accepting the premise of it being "just a game". You already crossed several, very questionable, lines, long ago, if you get to that part of the game.
I know kids who play this who know nothing about the game and were able to conceptualize "killing everyone" on their first run and tried playing this way, but they simply proceeded by killing anything that got in their way, not actively seeking everyone out and treating the game like it's just a game.
You don't wind up on that route by accident.
Although, I disagree with Cupcake's conclusion, my reasoning actually plays even further into why Undertale is very much a game that psychologically tests you.
As for what I first thought of, The Stanley Parable messes with you a bit and invites you to do some self-reflection but... ehhh... it doesn't exactly "test" you in the way that other games probably do.
I haven't played it but Doki Doki Literature Club is probably more of a game that Psychologically tests you. ...that game tests you in ways that the parable simply doesn't. ...and it's not exactly an ethically administered test either. lol
and
Pokemon Mystery Dungeon: Explorers of Time
(kind of the same game - it's Pokemon : 2 of everything)
both literally start out with a personality test.
Hmmm... so does Deltarune, in a way.
Although, the rest of the game arguably doesn't psychologically test you but those little tests at the beginning are almost comfortably surreal.
the story, and even characters change depending on your answers and how you act. shattered memories was widely considered the only "good" post 4 silent hill game (until the SH2 remake came along, which is amazing).
and it is because of things such as this.
until dawns
"Hellblade: Senua's Sacrifice":
This game offers a first-person perspective through the experiences of a woman battling mental illness, exploring themes of trauma, grief, and psychosis.
Prey is another good one, but I don't have a whole lot to say on it, I'd just recommend you play it.