Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
But by far the biggest overall issue I have is homogenisation. All games end up looking and feeling the same. There is no more distinction. When you played GTA 4 or Max Payne 3 they felt like Rockstar games. When you played Serious Sam it felt like a Croteam game.. When you played Starcraft 2 it felt like a Blizzard game. All UE games feel the same.
♥♥♥♥, not even RTS games are safe from the UE slop era with the dead on arrival Stormgate.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[SystemSettings]
r.UseLegacyMaintainYFOVViewMatrix=True
r.FullScreenMode=0
t.MaxFPS=60
r.MaxAnisotropy=16
r.ContactShadows=1
r.ViewDistanceScale.FieldOfViewAffectsHLOD=1
r.ViewDistanceScale.SecondaryScale=5.0
r.ViewDistanceScale.SkeletalMeshOverlay=5.00
r.CalcLocalPlayerCachedLODDistanceFactor=1
r.ViewDistanceScale=2
r.LightMaxDrawDistanceScale=5.00
r.DistanceFields=1
r.DistanceFieldShadowing=1
r.MaterialQualityLevel=2
r.MotionBlurQuality=0
r.SkeletalMeshLODBias=-1
r.StaticMeshLODDistanceScale=0.0001
r.Streaming.MipBias=0
r.MipMapLODBias=0
r.HLOD.DistanceOverride=2
r.HLOD.DistanceOverrideScale=2.5
r.CapsuleMaxIndirectOcclusionDistance=450
foliage.LODDistanceScale=2.5
foliage.DensityScale=10.00
foliage.CullDistanceScale=5.00
grass.CullDistanceScale=5.0
grass.densityScale=10.0
r.BloomQuality=0
r.SceneColorFringeQuality=0
r.FilmGrain=0
r.Streaming.PoolSize=4096
r.ReflectionMethod=1
r.DepthOfFieldQuality=0
r.DetailMode=2
r.Shadow.DistanceScale=3
r.Tonemapper.Quality=0
r.ToneMapper.Film=0
r.PostProcessAAQuality=3
r.TemporalAASamples=0
r.TemporalAACurrentFrameWeight=0
r.HZBOcclusion=1
sg.ViewDistanceQuality=50
You likely never noticed the post processing since it's in the background, creating a backdoor to the future.
This way the computer see one version of the game and you see another.
No amount of .ini tweaks can fix all the fundamental issues under the hood. Some do help like disabling depth of field.
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4