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But by far the biggest overall issue I have is homogenisation. All games end up looking and feeling the same. There is no more distinction. When you played GTA 4 or Max Payne 3 they felt like Rockstar games. When you played Serious Sam it felt like a Croteam game.. When you played Starcraft 2 it felt like a Blizzard game. All UE games feel the same.
♥♥♥♥, not even RTS games are safe from the UE slop era with the dead on arrival Stormgate.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[SystemSettings]
r.UseLegacyMaintainYFOVViewMatrix=True
r.FullScreenMode=0
t.MaxFPS=60
r.MaxAnisotropy=16
r.ContactShadows=1
r.ViewDistanceScale.FieldOfViewAffectsHLOD=1
r.ViewDistanceScale.SecondaryScale=5.0
r.ViewDistanceScale.SkeletalMeshOverlay=5.00
r.CalcLocalPlayerCachedLODDistanceFactor=1
r.ViewDistanceScale=2
r.LightMaxDrawDistanceScale=5.00
r.DistanceFields=1
r.DistanceFieldShadowing=1
r.MaterialQualityLevel=2
r.MotionBlurQuality=0
r.SkeletalMeshLODBias=-1
r.StaticMeshLODDistanceScale=0.0001
r.Streaming.MipBias=0
r.MipMapLODBias=0
r.HLOD.DistanceOverride=2
r.HLOD.DistanceOverrideScale=2.5
r.CapsuleMaxIndirectOcclusionDistance=450
foliage.LODDistanceScale=2.5
foliage.DensityScale=10.00
foliage.CullDistanceScale=5.00
grass.CullDistanceScale=5.0
grass.densityScale=10.0
r.BloomQuality=0
r.SceneColorFringeQuality=0
r.FilmGrain=0
r.Streaming.PoolSize=4096
r.ReflectionMethod=1
r.DepthOfFieldQuality=0
r.DetailMode=2
r.Shadow.DistanceScale=3
r.Tonemapper.Quality=0
r.ToneMapper.Film=0
r.PostProcessAAQuality=3
r.TemporalAASamples=0
r.TemporalAACurrentFrameWeight=0
r.HZBOcclusion=1
sg.ViewDistanceQuality=50
You likely never noticed the post processing since it's in the background, creating a backdoor to the future.
This way the computer see one version of the game and you see another.
No amount of .ini tweaks can fix all the fundamental issues under the hood. Some do help like disabling depth of field.
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4