Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
their main form of monetization is expensive character outfits, they're incentivised to make all of the characters easily obtainable so you can dress them up
gacha games that are actually fun to play have the capability of getting players to pull both for waifus and meta, so they'll make more money with stingy gacha systems
then there's limbus company, a game that's got a fantastic, complex turn based combat system with a huge variety in teambuilding, you can get all of the characters without engaging with the gacha system and there's no dupe system (project moon doesn't know how to make gacha games)
The best part of nikkes gacha for me is that most units that get released enter the standard pool, so no matter how many banners you skip on your way to saving up for a specific character you want, you have a chance of getting one or more of the characters you skipped along the way as well, and there is a ticket system that functions like pity on top of that.