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Rapporter et problem med oversettelse
Oldest argument in the world of RPGs.
I prefer turn-based.
Largely in part because all of my energy gets drained out of me during my work week.
So the LAST thing I wanna do when I get home from a Hellish week at work is play a game that's very demanding of my response-time.
15+ years ago was different.
I still had the energy to chug caffeine and whip up on bosses in Action RPGs.
I don't have that as much these days.
I'm cool with the forever level grind of turn-based combat.
I'm cool with the slower game pacing in general.
Because I do hard physical labor for 40+ hours a week.
So when I get to my weekends when I like to game, the last thing I wanna do is play a game that feels like another job or chore I've gotta tend to.
Monotony is fine, I can handle monotony fine. Spontaneity though just, pisses me off.
/OldManRant
https://gameworldobserver.com/2024/12/23/new-video-games-sales-in-europe-down-29-from-2023-gsd
Coping with Opium For The Masses is not easy when the minority is the sober few.
That being said, you make a fair point.
The problem is that there are too many games and not enough players of those games.
So matchmaking results tend to be....repetitive. This kind of plateaus this way, unfortunately.
It's how you know a game is dying, basically. When it stagnates to the point of repetitive matchmaking results.
It has been that way now for decades actually. It's a problem that there is no real answer to.
Back when Halo 2 and Halo 3 on the Xbox and Xbox 360 started to die, the same thing would happen on those games and on those consoles.
Modern gaming just ups the matchmaking calculator for better variables and more efficient algorithms, but if the input is still small enough than the output is limited accordingly.
Or as an old friend of mine said back in my live musician touring days: "You can only play so many Oglethorpe Lounges."
sorry to show dragon dogma 2 is more popular than dragon age v