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- Forced stealth sections in games that are not designed for it
- Unskippable dialogue and cut scenes before difficult bosses that need to be read/viewed before every attempt
- Boss dies in the battle but then wins in the cut scene after
Raze from valorant is so crappy man
Making a game good and fast movement reminiscent of quake just to make it a ♥♥♥♥♥♥♥ third person shooter. I'm looking at you deadlock
cut scene at middle of battle
hide monster hp
There is really only one big choice that bothers me.
Stop adding Multiplayer to Single Player games dammit!
Integrating MP into SP games and forcing it to be part of the experience annoys me to no end. I have purposely not purchased a SP RPG I would normally have until I found out MP was added to it.
In many cases it isn't the choice of the developer, either. The publishers see dollar signs in MP and force it to be added.
Stop ruining my SP experience for the love of God!
If I have to jump everywhere and it's not a classic like SM64, then no.
Puzzles that don't quite make as much sense as they should and they can be interpreted differently
Way too many unrealistic elements in an fps like wall sliding ~5 meters and full on running unloading a mag getting multikills (looking at you call of duty)
(Modern handholding is good in games which you hate to play (which tbf are most games today for me, at least it makes the ride enjoyable to an extent).)