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Silly Dec 23, 2024 @ 8:44am
Your TOP 3 worst game mechanics / design choices
Everyone has some mechanics and design choices in games they absolutely detest, sometimes so much so that their mere presence is enough of a reason to drop the game entirely.

What are your three most hated mechanics in video games? Please only pick mechanics from games you have actually played, for example I won't mention gacha / F2P mechanics because I stay away from these kind of games by default.

  1. Cryptic missables: The total opposite of modern handholding. I detest both, but sometimes the requirements to trigger a hidden quest are just too obscure.
    Did you want this super secret piece of equipment? Too bad, the NPC was only available between story cutscenes 78 and 79 and you've only talked to him twice instead of thrice. Too bad you don't have an older save file! See you in NG+!

  2. Characters having whole philosophical debates during boss fights: Definitely mostly a JRPG trope, but can you please shut up with your conversation and wait until after I've beaten the ♥♥♥♥ out of you? I wonder what drives developers to do this. Did the budget for cutscenes run out?
    Let me focus on the fight ffs...

  3. QTEs: Either let me watch a cutscene in peace or give me full control of the character. This isn't smart or engaging game design, it's just an annoying mechanic that catches players off-guard. I can deal with this at the end of climactic boss fights, but only then. Put QTEs anywhere else and you'll lose me eventually.
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Showing 1-15 of 28 comments
76561198856165040 Dec 23, 2024 @ 8:45am 
DRM
admiral1018 Dec 23, 2024 @ 8:49am 
- Escort missions
- Forced stealth sections in games that are not designed for it
- Unskippable dialogue and cut scenes before difficult bosses that need to be read/viewed before every attempt
- Boss dies in the battle but then wins in the cut scene after
Dr. Weird Dec 23, 2024 @ 8:53am 
romance options
☎need4naiim☎ Dec 23, 2024 @ 8:55am 
:ACCRskull: Rap music in most places

:ACCRskull: All Women portrayed as promiscuous

:ACCRskull: Tattooed people everywhere
Mina Dec 23, 2024 @ 8:58am 
No difficulty changer
Novostranger Dec 23, 2024 @ 8:59am 
Modern Devs not knowing how to make quake mechanics in games like rocket jumping well.

Raze from valorant is so crappy man
90054321564584560 Dec 23, 2024 @ 9:08am 
long walk from spawns or bad spawn design in general. its not fun especially in realistic shooter game
Novostranger Dec 23, 2024 @ 9:13am 
Originally posted by 90054321564584560:
long walk from spawns or bad spawn design in general. its not fun especially in realistic shooter game

Making a game good and fast movement reminiscent of quake just to make it a ♥♥♥♥♥♥♥ third person shooter. I'm looking at you deadlock
Last edited by Novostranger; Dec 23, 2024 @ 9:16am
vkobe Dec 23, 2024 @ 9:15am 
Originally posted by Silly:
Everyone has some mechanics and design choices in games they absolutely detest, sometimes so much so that their mere presence is enough of a reason to drop the game entirely.

What are your three most hated mechanics in video games? Please only pick mechanics from games you have actually played, for example I won't mention gacha / F2P mechanics because I stay away from these kind of games by default.

  1. Cryptic missables: The total opposite of modern handholding. I detest both, but sometimes the requirements to trigger a hidden quest are just too obscure.
    Did you want this super secret piece of equipment? Too bad, the NPC was only available between story cutscenes 78 and 79 and you've only talked to him twice instead of thrice. Too bad you don't have an older save file! See you in NG+!

  2. Characters having whole philosophical debates during boss fights: Definitely mostly a JRPG trope, but can you please shut up with your conversation and wait until after I've beaten the ♥♥♥♥ out of you? I wonder what drives developers to do this. Did the budget for cutscenes run out?
    Let me focus on the fight ffs...

  3. QTEs: Either let me watch a cutscene in peace or give me full control of the character. This isn't smart or engaging game design, it's just an annoying mechanic that catches players off-guard. I can deal with this at the end of climactic boss fights, but only then. Put QTEs anywhere else and you'll lose me eventually.
qte

cut scene at middle of battle

hide monster hp
miakisfan Dec 23, 2024 @ 9:19am 
Originally posted by Silly:
Everyone has some mechanics and design choices in games they absolutely detest, sometimes so much so that their mere presence is enough of a reason to drop the game entirely.

What are your three most hated mechanics in video games? Please only pick mechanics from games you have actually played, for example I won't mention gacha / F2P mechanics because I stay away from these kind of games by default.

  1. Cryptic missables: The total opposite of modern handholding. I detest both, but sometimes the requirements to trigger a hidden quest are just too obscure.
    Did you want this super secret piece of equipment? Too bad, the NPC was only available between story cutscenes 78 and 79 and you've only talked to him twice instead of thrice. Too bad you don't have an older save file! See you in NG+!

  2. Characters having whole philosophical debates during boss fights: Definitely mostly a JRPG trope, but can you please shut up with your conversation and wait until after I've beaten the ♥♥♥♥ out of you? I wonder what drives developers to do this. Did the budget for cutscenes run out?
    Let me focus on the fight ffs...

  3. QTEs: Either let me watch a cutscene in peace or give me full control of the character. This isn't smart or engaging game design, it's just an annoying mechanic that catches players off-guard. I can deal with this at the end of climactic boss fights, but only then. Put QTEs anywhere else and you'll lose me eventually.

There is really only one big choice that bothers me.

Stop adding Multiplayer to Single Player games dammit!

Integrating MP into SP games and forcing it to be part of the experience annoys me to no end. I have purposely not purchased a SP RPG I would normally have until I found out MP was added to it.

In many cases it isn't the choice of the developer, either. The publishers see dollar signs in MP and force it to be added.

Stop ruining my SP experience for the love of God!
skOsH♥ Dec 23, 2024 @ 9:22am 
Platform mechanics

If I have to jump everywhere and it's not a classic like SM64, then no.

Puzzles that don't quite make as much sense as they should and they can be interpreted differently

Way too many unrealistic elements in an fps like wall sliding ~5 meters and full on running unloading a mag getting multikills (looking at you call of duty)
Urban Blackbear Dec 23, 2024 @ 9:23am 
#2 is why I don't watch anime. 20 minutes of talking and 2 minutes of repurposed fighting frames.
zeke Dec 23, 2024 @ 9:30am 
Terrible UI design. There have been at least a few games I've refunded within <5 minutes because the UI was so terrible I wasn't willing to give the rest of the game a chance.
Sixtyfivekills Dec 23, 2024 @ 9:37am 
Walking segments, either hit me up with a cutscene or a loading screen, don't force me to hold a damn button to walk for minutes, its the most unfun thing ever made, I had more fun being hungry, it kills the pacing and replayability of the game and has no rights to exist unless the whole game is marketed as a walking sim, something that games like modern GOW and TLOU certainly weren't.
Moogal™ Dec 23, 2024 @ 9:44am 
Worst: Difficult games in general as well as the horrible and sudden difficulty spikes that some games have (at least be consistent if you want the game to be hard). Also ppl who find themselves of better character etc. for completing games on high difficulties. Plz get off your high horses and realize games are FOR FUN.

(Modern handholding is good in games which you hate to play (which tbf are most games today for me, at least it makes the ride enjoyable to an extent).)
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Date Posted: Dec 23, 2024 @ 8:44am
Posts: 28