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翻訳の問題を報告
Between SquareEnix's constant pushes into gaming hubris, with only their aquired licenses coming out welll received; Konami's CEO seeming on a mad power, and Nintendo's refusal to step away from the gimmiky side of gaming while only releasing the same 5 games over and over again...
It seems like Japans core software development companies have hit some kind of creative slump.
In the U.S., it was published by Midway Games.
I don't see how you have concluded to this Most if not all the recent AAA title games that I can think of are non-Japanse. I'll name some randonly on the top of my head:
*The Last of Us
*Elder Scroll games
*Tomb Raider 2013
*Shadow of Mordor
*Grand Theft Auto games
*The Witcher
*Batman
*Dark Souls
*Mortal Kombat
*Borderlands...and the list goes on and on.
This goes to a more general point that I've heard about the Japanese gaming consumer base (as well as the anime/manga consumer base, incidentally) -- that you basically have a very dedicated core userbase, but very little room to grow outside of that. Assuming that's the case, it's pretty remarkable that Nintendo (of all companies) basically blasted open the casual market (in the west, no less) with the Wii.
This also leads to a strong aversion of making things more available by reducing price points. If your customer base can't expand (few people with lower but nonzero willingness to pay) and all you have is a dedicated fanbase (people with high willingness to pay), then it's economically more feasible to wring as much money out of the dedicated fanbase as possible.
However, gaming is definitely rapidly approaching mainstream status in the weest, and with it comes a lot of people who ARE those "discount" consumers who don't have the dedication to throw down hundreds or thousands of dollars for systems (either gaming PCs or keeping up with the console generations) and games, but who are willing to step into something if it invites them, for a small fee.
Does this have a bad effect on devs and publishers? Possibly. People have also talked about the "devaluation" of games via Steam sales and the everpresent bundles these days. But regardless, it's clearly become a part of the industry that there are a lot of consumers (at least in the west) who are receptive to lower price points.
And fewer constraints on gaming, in general, actually. For a very similar reason, I've heard that DRM-free isn't particularly popular among Japanese publishers. Nihon Falcom is the prominent exception in all of this, being willing to offer its English-localized products (Ys games, Trails games, soundtracks on Amazon) DRM-free on the western market. But if you think back to that willingness-to-pay picture, you're gonna have to find enough new customers to make up for the revenues you lose from piracy or other lost revenue on the hardcore consumers. (Similarly I've heard that the reason K-pop's suddenly exploded is because K-pop publishers are more okay with their stuff showing up all over Youtube.)
I can't speak for anyone else, but personally, I still like that sort of whimsical imaginative aesthetic, rather than gritty realism, and I've never really enjoyed the gritty realism aesthetic that much.
The gritty realism thing becoming big may have been due to technology, incidentally. Back in the day, everything HAD to be stylized since graphics were incapable of delivering verisimilitude. Then computing power went up, the FPS was born, and then everyone became obsessed with "realism" and graphical detail.
(there's more but for some reason I am having trouble posting this)
But games really aren't necessarily about realism, they're about simulating something that's unreal that we want to be or want to do. In that "less is more" sense, judicious use of style and a more limited graphical budget may be part of why indie games are on the rise. After all, those constraints were what spawned the creativity of the 8-bit and 16-bit eras anyway.
To be fair to Nintendo, though, they tend to make really darn good games. Granted, if not for that, they wouldn't be able to survive.
FYI Dark Souls is Japanese. Also, Splatoon just got released. And Skyrim was a little while ago. And there's Mario, Zelda, Pokémon, Smash, Monster Hunter, Final Fantasy, and many other big names you're missing. And so on.
But yeah, the list you produced was basically a western PC-centric view of things, which is probably true for a place like Steam but not necessarily representative of the whole industry. It is true that those are relatively well-known games and series even to gamers outside of their fanbases though (with the exception of Shadow of Mordor which I don't recognize).
Edit: sorry about the split posts, but for some reason Steam kept on preventing me from posting it together. I've heard the forum prevents certain types of code from being posted, but none of this contains any code...
Well Dark Souls is definitely Japanese, but I do get your point. Personally I don't care for a lot of the games you listed, but I understand that a lot do.
But I think an aspect of your list/understanding proves something interesting. You lumped in a number of countries together (Poland, UK, USA) as simply non-Japanese rather than products of their own countries. I think if you take every country in the world and pit them against Japan, then yeah, you'd probably wind up with better games (which wasn't always the case). A single country on their own though? I still think Japan's on top.
(Hopefully that changes though.)
The list of games are random and it has nothing to do with the world vs Japan or my understanding. It is a randomly generated list of non-Japanese games. The point is Japan used to easily have the top 10-20 games most play/purchased games on the market. That is no longer the case any more. Japan hasn't had a strong influence outside its own country for a very long time.
I'll give you a challenge. Find me an article that says why Japan still rules the video game industry.
I can find numerous articles why Japan doesn't (anymore).
Probably random-seeming to you, but it's a PC-centric list you came up with.
Japan hasn't been dominant on PC, but Japan has never been dominant on PC.
On the other hand, you can't really pretend that heavyweight series like Smash and Pokémon don't exist. They're just not on PC.