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Rapporter et oversættelsesproblem
Compression can only go as much.... and you would still need a PC capable of decompressing the files and handle those. (and of course you would need the discspace or ram to store the devompressed files temporary)
And games dont get bigger cause of missing Compression (most devs do compress the files), but because the games get bigger itself.
Some games may use higher tier textures and this can cause them to increase in larger file size or the length of the game itself or just do less work on compression or optimization.
They are not doing this to make you buy new hardware as they have no interest in doing that but instead put out the game they want to make for the budget they have.
Developers want you buying THEIR games, not buying hardware manufactured by someone else. But, developers also want to reach the highest possible audience and will cater to that audience.
In other words, if the target audience wants high-end graphics on cutting edge hardware, that's who developers with develop for. So, perhaps you're not the target audience...
https://stanleyparable.com/hds/1/
So, their "Target Audience" is basically anyone who is Rich/Wealthy, a Sheep/Whale who has enough money to cough up $1,000+ bucks on a gaming PC (pre-built or so) + buy these Devs overpriced games + their overpriced/cash grab expansions/DLC.
Their "target audience" should be more than just the people who are living good. These Sheep/Whales etc will always cough up the full price for a game, beg for DLC and more. I guess I know why that's usually their (the Devs/Companies) target audience.
From what I've seen, these new games are riding the "Unreal Engine 5" wave. Not all of them but most and that is just not great at all. Nothing was wrong with Unreal Engine 4, to me.
I mean, you aren't forced to buy anything. It's just with new tech coming around, new this/that, it will just be harder to run almost every game you want.
If you rock consoles, get the games you can't play on PC for one of the consoles.
If a game needs "Ray Tracing" to look good, that game isn't all that. You shouldn't need a graphics card for this/that, a game should look good on its own without forcing/needing people to get certain graphics cards.
You don't have to buy every new game that comes out. Just be more smart and wise with your money and with what you buy. Games are all about looking really good (nowadays, too focused on graphics) but that's only half of the game. It should be more than just about "looks/graphics"
Stick to indies/smaller titles. Not as demanding as Triple A games etc
People seem to ignore the fact popular franchises end up with sequels only being available on newer consoles, e.g. Uncharted or the Halo series, forcing them to get the new one.
But now, developers use better hardware to just add raytracing and more polygons per scene.(It feels like they have made a deal with graphic manufacturers to help them to sell more graphic cards)
Sure, and they also control the weather. The idea that game developers are secretly inflating polygon counts just to tank performance is laughable. Optimization is a crucial part of game development, and no studio wants their game to run like garbage for no reason. Yes, we all know that there are many games out there which aren't ... optimized. But not because somebody sits there with a shake in his hand going like: "Uh huhuhu huhuhu. Let's crank it all up to 1000! Let those suckers sweat and beg for new tech ..." Just because one YouTuber managed to crash a system by spamming high-poly doors in Unreal Engine does not mean real games do this on purpose.
"Developers are using less compression"
Yeah, because it’s 2025, not 2005.
Games today stream large amounts of data in real-time. If everything was aggressively compressed, loading times would skyrocket, textures would look like PlayStation 2 assets, and people would complain about "lazy developers".
The real reason game sizes are increasing? 4K textures, advanced physics, massive worlds, high-quality soundtracks, and voice acting.
It’s called progress.
"Ray tracing is forced on us"
Or maybe technology evolves? Nobody is forcing anyone to turn on ray tracing. It’s optional in almost every game that supports it. The fact that early implementations weren’t groundbreaking doesn’t mean the technology is useless. It’s like arguing in the 90s that 3D graphics were pointless because Doom looked just fine.
So ... no.
Developers are not sitting in dark rooms scheming about how to make your PC obsolete. They’re trying to push boundaries and make better games. If that means you eventually need an upgrade, well ...
... welcome to 2025!
https://www.youtube.com/watch?v=fnAS3_TYcaw
The problem is you've got people insisting they have to play with everything turned up to maximum at 4K then wondering why they're system can't cope with it. I played through the recent Indiana Jones game on my 5 year old, 9700k and RTX 2070 at 70+fps because I've been gaming long enough to know and accept that hardware will date and I will need to lower settings.
Where I will aim criticism is at the likes of Nvidia claiming their cards are 4K for the latest titles when they simply don't have the raw power to do it natively and never really have.
Not all devs target the same audience. But as it is, games are a luxury. They are not a basic human right. If you can't afford a game, you are not entitled to it.
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Yay. FREE POINTS!!! (Still, would have been nice if you'd also had a counter argument instead of admitting I was right so easily)
yeah developers do that all the time, look at stalker call of pripyat and stalker 2, call of pripyat was only 6gb and had tons and tons of content and lore, and stalker 2 was released at 159gb.......................and it plays just like far cry lmfao