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FF16 has side content where the first part of the sentence is voice acted, then it's just text. Threw me off since other lines are fully voiced.
if you are speaking of why games still might do it today? stylistic choice. the zelda series has traditionally never had voice acting, only grunts/noises to go with the dialogue. newer games like botw and totk are an exception to this. nintendo in general, their video games attempt to have somewhat of a "fairytale" quality, to them.
i play a lot of retro games still to this day, with no voice acting. i guess i just dont really need it. i read a lot of books, i enjoy reading dialogue and imagining the characters voices myself in games too.
i dont have anything against voice acting. i play plenty of games with voice acting as well. its just that, as someone who is a little older i guess i dont need it nor prefer it one way or the other.
Both of us played Yakuza so we know how it is, only Yakuza 6 is fully voice acted, BUT, there's something about the presentation of its other entries that makes the lack of voices not seem off at all. Or how about a game like Okami, its all gibberish that loops but each character has a distinct sound they're making which makes them unique, and I think it works well and would take it any day over dead silence.
The problem is double because those developers that can afford it become so in love with their product that they feel compelled to force all that dialogue onto the player with sometimes limited ability to skip- and most of the time no option in the settings to just automatically skip the friggin cut scenes. SKIP, MOFO
Maybe they lost the voice acting people and couldn't find good replacements in time?
Perhaps just trying to find a different way to capture the player's interest?
maybe they wanted to save data and make the size smaller, also for faster loading.
Also being able to take in the text in my pace and not being dictated by the speed of the voice acting, gave the text time to breath, just like reading a good book.
Obviously there are many examples, where good voice acting elevated the game, but it really depends. Some games simply don't need it.
Of course everything depends on the context of the game and the way its presented, for example I could not imagine voice acting in something like Ace Attorney since characters are all so animated and bursting with personality, but at the same time if someone gives me a modern Type Moon novel and expects me to not hear the dialogue is crazy.
but then there are games that miss the mark completely to me like previously mentioned Gravity Rush where the characters on the screen are barely expressive at all, there's no additional SFX and music is pretty much just background noise, at that point I'd much rather just read a novelization of it if there was one.