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Spas-12
Scoped .44
Yes, I'm the guy that runs around with a shotgun 90% of the time and no I will not stop doing it.
I see, one of those, or as we profanely called them: Spas Spacken. ;)
https://i.imgur.com/nedq0z8.jpg
Or I would just hover over a death zone and take tons of damage and yell at my teammates to do better
I have like 1 hour in all battlefield games.
I remember one time I tried to do sniping.
I went all the way behind everyone, got to a very high position, and slowly snuck up to where I could be perched, but almost completely non visible. I got killed instantly
Not a fan of BF games. Same with CoD. I think Insurgency or Hell Let Loose will be my next game similar to those
I really wish Firearms Source was still being worked on and updated
CQC and almost 1 shot 1 kill if you aim it right
best moment was when 2 guys duking it out on mic and everyone went shotgun just to mess with each other and you'd see people just spamming it from close range to long range lmao.
I have always really enjoyed vehicular warfare, myself and my colleagues would work together in tanks and IFVs to keep each other fully supported and fully repaired constantly.
In Rush game modes, we'd usually end up stealing the tanks and IFVs that are normally used by the opposite team to bolster our vehicular army and form impenetrable defences or attacks.
In the larger game modes, we'd usually cruise around the map in all the armoured vehicles we could get our hands on and crush all opposition we came across.
I particularly liked the 2K22 Tunguska-M1 even though the capability of it was severely reduced in comparison to titles like Arma. I would usually always have the Air Radar enabled to keep the entire map surveilled so I could position and respond to any aircraft. The mobile AA vehicles got nerfed quite a bit if I remember right, just like the Mortar that the Support class could use.
Like with Call of Duty, I moved away from Battlefield when I found more realistic titles that didn't bother me so much which such blatant unrealistic disregard for how weapons and vehicles work. Using the 2K22 Tunguska-M1 in Arma 2 with the Mando vehicle realism mod and the Arma 3 reworks from the Community Upgrade Project (I think that is what it called), the Tunguska has the two radars, the J-Band tracking radar (On the turret face) which tracks the target and can pivot independently of the turret to allow the guns to lead the target and the E-band search radar on the top to detect targets. The missiles are guided via radio using the tracking radar using data from either the electro-optical system or the radar itself. This grants the missile total immunity to most countermeasures carried by aircraft as flares are ineffective due to the lack of an infrared seeker (Most modern IR missiles are capable of filtering out flares anyway) and chaff could be defeated by using the semi-automatic command to line of sight (SACLOS) functions in the electro-optical system, though I am not sure how chaff would effect a short range tracking radar anyway but you could just manually re-lock the computer to the plane anyway if the lock was broken. The 2A38 quad 30mm cannons are also extremely devastating against almost any target including armoured ones due to the explosive payload combined with the insane rate of fire (Up to 5000rpm) being able to shatter optical sights and smash any other external sensors and weapons the vehicle may have. Aircraft, infantry and light vehicles are ripped apart by these kinds of shells.
Yeah, if you had good team mates that knew how to play medic and engineer, you had a pretty much invincible tank crew. I remember we've stormed the antenna in Caspian Border this way once. Literally an uphill battle that took forever though since half of the server wanted to kill us.
Same goes for me, first of all, online games are only half as fun without people you know in real life and them of course I also got a taste of tac shooters and combat sims starting with Red Orchestra 2. Now that ArmA 3 even has community-made game modes like Battlefield's and decently competent A.I. (most of the time anyway), I'm not sure if I'd want to go back.
The tanks in that could indestructible rolling fortresses of doom when manned with a full crew of competent and communicating team mates. Full-sized rifle rounds being a one-hit kill was a bit refresher when moving out of the arcade military games too, a bit of a shock at the beginning when you find out that rambo, run & gun and solo play styles don't work in that but rewarding in the end. My best shot in that game in which I was proud of is when I shot an enemy from objective C on Mamayev Kurgan all the way to objective E, 203 metres.
True, I also liked that it didn't sanatised the war. At first, I got sick from seeing characters getting disintegrated.
Yeah, the game was quite confronting when I first started.
remember The End boss from MGS3? that’s probably me